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  2. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    OpenGL Shading Language (GLSL) is a high-level shading language with a syntax based on the C programming language. It was created by the OpenGL ARB (OpenGL Architecture Review Board) to give developers more direct control of the graphics pipeline without having to use ARB assembly language or hardware-specific languages.

  3. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    However, their proposal for a C-style shading language was eventually completed, resulting in the current formulation of the OpenGL Shading Language (GLSL or GLslang). Like the assembly-like shading languages it was replacing, it allowed replacing the fixed-function vertex and fragment pipe with shaders , though this time written in a C-like ...

  4. Shading language - Wikipedia

    en.wikipedia.org/wiki/Shading_language

    A shading language is a graphics programming language adapted to programming shader effects. Shading languages usually consist of special data types like "vector", " matrix ", "color" and " normal ".

  5. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    The official OpenGL and OpenGL ES shading language is OpenGL Shading Language, also known as GLSL, and the official Direct3D shading language is High Level Shader Language, also known as HLSL. Cg , a third-party shading language which outputs both OpenGL and Direct3D shaders, was developed by Nvidia ; however since 2012 it has been deprecated.

  6. Category:Shading languages - Wikipedia

    en.wikipedia.org/wiki/Category:Shading_languages

    OpenGL Shading Language; H. High-Level Shader Language; M. ... WebGPU Shading Language This page was last edited on 25 August 2017, at 22:02 (UTC). ...

  7. List of 3D graphics libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_graphics_libraries

    ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple. OpenGL and the OpenGL Shading Language; OpenGL ES 3D API for embedded devices.

  8. Meghan Trainor Says She ‘Got Too Much Botox’ and ‘Cannot ...

    www.aol.com/lifestyle/meghan-trainor-says-she...

    Meghan Trainor is sharing her cosmetic procedure regrets.. The singer, 30, admitted she’s had “too much Botox” to the point where she “cannot smile” while speaking on the Nov. 20 episode ...

  9. Randi J. Rost - Wikipedia

    en.wikipedia.org/wiki/Randi_J._Rost

    Randi J. Rost (born February 24, 1960) is a computer graphics professional [vague] and contributor to graphics standards. He wrote the 1981 Apple II game King Cribbage and published numerous instructional and review articles in trade publications.