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  2. File:Example Life Cycle Assessment Stages diagram.png

    en.wikipedia.org/wiki/File:Example_Life_Cycle...

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  3. React (software) - Wikipedia

    en.wikipedia.org/wiki/React_(software)

    The introduction of React Hooks with React 16.8 in February 2019 allowed developers to manage state and lifecycle behaviors within functional components, reducing the reliance on class components. This trend aligns with the broader industry movement towards functional programming and modular design.

  4. Application lifecycle management - Wikipedia

    en.wikipedia.org/wiki/Application_lifecycle...

    Application lifecycle management (ALM) is the product lifecycle management (governance, development, and maintenance) of computer programs. It encompasses requirements management , software architecture , computer programming , software testing , software maintenance , change management , continuous integration , project management , and ...

  5. V-model - Wikipedia

    en.wikipedia.org/wiki/V-Model

    In project management it is a method comparable to PRINCE2 and describes methods for project management as well as methods for system development. The V-model, while rigid in process, can be very flexible in application, especially as it pertains to the scope outside of the realm of the System Development Lifecycle normal parameters.

  6. Lifecycle Modeling Language - Wikipedia

    en.wikipedia.org/wiki/Lifecycle_Modeling_Language

    The Lifecycle Modeling Language (LML) is an open-standard modeling language designed for systems engineering. It supports the full lifecycle : conceptual, utilization, support and retirement stages. Along with the integration of all lifecycle disciplines including, program management , systems and design engineering , verification and ...

  7. Iterative and incremental development - Wikipedia

    en.wikipedia.org/wiki/Iterative_and_incremental...

    A simplified version of a typical iteration cycle in agile project management. The basic idea behind this method is to develop a system through repeated cycles (iterative) and in smaller portions at a time (incremental), allowing software developers to take advantage of what was learned during development of earlier parts or versions of the system.

  8. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.

  9. Activity diagram - Wikipedia

    en.wikipedia.org/wiki/Activity_diagram

    Activity diagrams [1] are graphical representations of workflows of stepwise activities and actions [2] with support for choice, iteration, and concurrency. In the Unified Modeling Language, activity diagrams are intended to model both computational and organizational processes (i.e., workflows), as well as the data flows intersecting with the related activities.