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Ethereum Classic is a blockchain-based distributed computing platform that offers smart contract (scripting) functionality. [1] It is open source and supports a modified version of Nakamoto consensus via transaction-based state transitions executed on a public Ethereum Virtual Machine (EVM).
The above code defines a new class inheriting from `creative_device` and prints the traditional "Hello, world" message. All classes inherited from a `creative_device' can be placed into the engine's spatial environment when compiled. The `creative_device` class is necessary to interact with the pre-existing Fortnite Creative toolset.
Ethereum is a decentralized blockchain with smart contract functionality. Ether (abbreviation: ETH [a]) is the native cryptocurrency of the platform. Among cryptocurrencies, ether is second only to bitcoin in market capitalization. [2] [3] It is open-source software. Ethereum was conceived in 2013 by programmer Vitalik Buterin. [4]
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Epic Online Services is a free SDK based on Epic's Fortnite code that allows developers to implement cross-platform play features in their games, including matchmaking, friends lists, leaderboards, and achievements, with support for Windows, macOS, PlayStation 4, Xbox One, Nintendo Switch, iOS, and Android systems.
The Glasgow Haskell Compiler (GHC) is a native or machine code compiler for the functional programming language Haskell. [5] It provides a cross-platform software environment for writing and testing Haskell code and supports many extensions, libraries , and optimisations that streamline the process of generating and executing code.
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Blockchain technology, such as cryptocurrencies and NFTs, provides potential monetization routes for video games. Many live-service games offer in-game customization options, such as character skins or other in-game items, which the players can earn and trade with other players using in-game currency.