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Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).
Boosting is a method by which low-ranked players in online multiplayer games, such as first-person shooters and massively multiplayer online role-playing games (MMORPGs), hire more skilled players to artificially increase their gaming account rank or winning positions. [1]
A gaming computer, also known as a gaming PC, is a specialized personal computer designed for playing PC games at high standards. They typically differ from mainstream personal computers by using high-performance graphics cards , a high core-count CPU with higher raw performance and higher-performance RAM .
Difficulty should increase throughout the game since players get better and usually unlock more power. [2] [6] [4] Achieving all those goals is problematic since, among other things, skill cannot be measured objectively [4] and testers also get continuously better. [18] In any case, difficulty should be adjustable for or by the player in some way.
Commercial game AI has developed its own set of tools, which have been sufficient to give good performance in many cases. [2] Game developers' increasing awareness of academic AI and a growing interest in computer games by the academic community is causing the definition of what counts as AI in a game to become less idiosyncratic. Nevertheless ...
It is a collection of software and libraries combined with a patched version of Wine to improve performance and compatibility with Windows games. Proton is designed for integration into the Steam client as "Steam Play". [ 3 ]
AMD CrossFire (also known as CrossFireX) is a brand name for the multi-GPU technology by Advanced Micro Devices, originally developed by ATI Technologies. [1] The technology allows up to four GPUs to be used in a single computer to improve graphics performance.
Mobalytics implemented a rating system called Gamer Performance Index (GPI) that evaluates the performance of the players. [10] A visual map is provided with metrics that indicate the gaming skills in need of improvement, such as fighting, farming, vision, aggression, survivability, teamplay, consistency and versatility.