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Five Nights at Freddy's 2 (FNaF 2) is a 2014 point-and-click survival horror game developed and published by Scott Cawthon. It is the second installment in the Five Nights at Freddy's series. Set in a fictional pizzeria, the player takes on the role of night security guards Jeremy Fitzgerald and Fritz Smith, defending themselves from the ...
Release years by system: 2022 – Microsoft Windows TBA – Console, Mobile device [52] Notes: . Alternatively known as Five Nights at Freddy's: POPGOES Arcade.; This title originally released on June 12, 2020 under the name of POPGOES Arcade 2020 Edition as a fangame, before the series' absorption into the official franchise under the Fazbear Fanverse Initiative.
Dead by Daylight is an online asymmetric multiplayer survival horror video game developed and published by Canadian studio Behaviour Interactive.It is a one-versus-four game in which one player takes on the role of a Killer and the other four play as Survivors; [a] the Killer must hunt and impale each Survivor on sacrificial hooks to appease a malevolent force known as the Entity, while the ...
Release date: December 5, 2025 The "Five Nights at Freddy's" follow-up might be one of Blumhouse's biggest hits of the year, if the success of the first film is any indication.
Freddy Fazbear will return to haunt multiplexes in 2025. Universal and Blumhouse’s “Five Nights at Freddy’s 2,” a horror sequel set in the haunted Chuck E. Cheese-esque establishment known ...
Get ready for more Freddy Fazbear’s Pizza. “Five Nights at Freddy’s,” a horror-thriller set a haunted Chuck E. Cheese-esque establishment, is getting a sequel in the fall of 2025.
Dead by Daylight: Multiplayer action game: Behavior Interactive: ... Five Nights at Freddy's 2: Point and click: Scott Cawthon: Windows, Android, IOS: 2014-11-10:
Five Nights at Freddy's 2 received "mixed or average" reviews according to Metacritic, assigning the Windows version a score of 62 out of 100. [146] Omri Petitte for PC Gamer gave Five Nights at Freddy's 2 a score of 70 out of 100, commenting that what he wanted in the sequel "was more mind games and more uncertainty. I wanted the plodding ...