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  2. Quickhull - Wikipedia

    en.wikipedia.org/wiki/Quickhull

    Input = a set S of n points Assume that there are at least 2 points in the input set S of points function QuickHull(S) is // Find convex hull from the set S of n points Convex Hull := {} Find left and right most points, say A & B, and add A & B to convex hull Segment AB divides the remaining (n − 2) points into 2 groups S1 and S2 where S1 are points in S that are on the right side of the ...

  3. Convex hull algorithms - Wikipedia

    en.wikipedia.org/wiki/Convex_hull_algorithms

    Chan's algorithm is used for dimensions 2 and 3, and Quickhull is used for computation of the convex hull in higher dimensions. [ 9 ] For a finite set of points, the convex hull is a convex polyhedron in three dimensions, or in general a convex polytope for any number of dimensions, whose vertices are some of the points in the input set.

  4. Graham scan - Wikipedia

    en.wikipedia.org/wiki/Graham_scan

    A demo of Graham's scan to find a 2D convex hull. Graham's scan is a method of finding the convex hull of a finite set of points in the plane with time complexity O(n log n). It is named after Ronald Graham, who published the original algorithm in 1972. [1] The algorithm finds all vertices of the convex hull ordered along its boundary.

  5. Category:Convex hull algorithms - Wikipedia

    en.wikipedia.org/.../Category:Convex_hull_algorithms

    Category: Convex hull algorithms. ... Quickhull; V. Visual hull This page was last edited on 22 January 2021, at 02:27 (UTC). Text is available under the Creative ...

  6. Polymake - Wikipedia

    en.wikipedia.org/wiki/Polymake

    polymake is a software for the algorithmic treatment of convex polyhedra. [1]Albeit primarily a tool to study the combinatorics and the geometry of convex polytopes and polyhedra, [2] it is by now also capable of dealing with simplicial complexes, matroids, polyhedral fans, graphs, tropical objects, toric varieties and other objects.

  7. Chan's algorithm - Wikipedia

    en.wikipedia.org/wiki/Chan's_algorithm

    In computational geometry, Chan's algorithm, [1] named after Timothy M. Chan, is an optimal output-sensitive algorithm to compute the convex hull of a set of points, in 2- or 3-dimensional space. The algorithm takes O ( n log ⁡ h ) {\displaystyle O(n\log h)} time, where h {\displaystyle h} is the number of vertices of the output (the convex ...

  8. List of algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_algorithms

    Cone algorithm: identify surface points; Convex hull algorithms: determining the convex hull of a set of points Graham scan; Quickhull; Gift wrapping algorithm or Jarvis march; Chan's algorithm; Kirkpatrick–Seidel algorithm; Euclidean distance transform: computes the distance between every point in a grid and a discrete collection of points.

  9. Convex hull - Wikipedia

    en.wikipedia.org/wiki/Convex_hull

    The Delaunay triangulation of a point set and its dual, the Voronoi diagram, are mathematically related to convex hulls: the Delaunay triangulation of a point set in can be viewed as the projection of a convex hull in +. [46] The alpha shapes of a finite point set give a nested family of (non-convex) geometric objects describing the shape of a ...