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Players take turns rolling five dice. After each roll, the player chooses which dice to keep, and which to reroll. A player may reroll some or all of the dice up to two times on a turn. The player must put a score or zero into a score box each turn. The game ends when all score boxes are used. The player with the highest total score wins the game.
The order of the categories on the score sheet can also be different from that used on a Yahtzee score sheet. There is no "upper" or "lower" section scoring, just a "Total" row at the bottom of the score sheet. Although there are no official rules for Yacht, the scoring of some categories generally differs from that used in Yahtzee.
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A Yahtzee occurs when all five dice are the same. If the player throws a Yahtzee and has already filled the Yahtzee box with a score of 50, they score a Yahtzee bonus and get an extra 100 points. However, if they throw a Yahtzee and have filled the Yahtzee category with a score of 0, they do not get a Yahtzee bonus. [4]
Since Power Yahtzee was developed with the addition of a sixth die, it is also possible to play standard Yahtzee with a Power Yahtzee set by setting the Power die aside. Bonus chips and standard Yahtzee scoresheets are not included in a Power Yahtzee set, however; so, as a suggestion, one has to buy (or print) standard Yahtzee scoresheets and ...
The first team to make a Yahtzee, or the team closest to a Yahtzee at the end of three rounds won the game. If the game ended a tie (e.g., if one team had four 6's and the other had four 5's), a sudden death question was played, with the same rules as the tie-breaker in the question rounds. The first team to match at least one celebrity won the ...
Yahtzee Free for All, [19] designed by Richard Borg in 2008, is a variant that uses a free-for-all format for two to six players. The components come in a hexagonal box made to look like a 3D image of a die. The inner box stores the components, while the outer box, when unfolded, doubles as the playing mat.
Players take turns rolling five dice. Each player can take up to three rolls per turn. On the second and third rolls, the player may hold back dice from the previous rolls in order to create better scoring combinations. At the end of the third roll, the player must enter a score into an open field on their scorecard.