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The GroupBy operator takes a function that extracts a key value and returns a collection of IGrouping<Key, Values> objects, for each distinct key value. The IGrouping objects can then be used to enumerate all the objects for a particular key value. Distinct The Distinct operator removes duplicate instances of an object from a collection.
Instance variables are properties of that object. All instances of a class have their own copies of instance variables, even if the value is the same from one object to another. One class instance can change values of its instance variables without affecting all other instances. A class may have both instance variables and class variables ...
Some of the members of the Object class: Equals - Supports comparisons between objects. Finalize - Performs cleanup operations before an object is automatically reclaimed. (Default destructor) GetHashCode - Gets the number corresponding to the value of the object to support the use of a hash table. GetType - Gets the Type of the current instance.
In object-oriented programming, a class defines the shared aspects of objects created from the class. The capabilities of a class differ between programming languages , but generally the shared aspects consist of state ( variables ) and behavior ( methods ) that are each either associated with a particular object or with all objects of that class.
Pandas' syntax for mapping index values to relevant data is the same syntax Python uses to map dictionary keys to values. For example, if s is a Series, s['a'] will return the data point at index a. Unlike dictionary keys, index values are not guaranteed to be unique.
Boxing is the operation of converting a value-type object into a value of a corresponding reference type. [107] Boxing in C# is implicit. Unboxing is the operation of converting a value of a reference type (previously boxed) into a value of a value type. [107] Unboxing in C# requires an explicit type cast. A boxed object of type T can only be ...
A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.
In object-oriented computer programming, a null object is an object with no referenced value or with defined neutral (null) behavior.The null object design pattern, which describes the uses of such objects and their behavior (or lack thereof), was first published as "Void Value" [1] and later in the Pattern Languages of Program Design book series as "Null Object".