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  2. Rapid learning - Wikipedia

    en.wikipedia.org/wiki/Rapid_learning

    Rapid learning (or Rapid eLearning Development) has traditionally referred to a methodology to build e-learning courses rapidly. [1] Typically the author will create slides in PowerPoint, record audio and video narration on top of the slides, and then use software to add tests, or even collaboration activities between the slides.

  3. Blackboard Learn - Wikipedia

    en.wikipedia.org/wiki/Blackboard_Learn

    The interface added features which allow teachers to create assessments and course content within the application, such as assignments, grade books and learning modules. It also added features like the ability to post announcements and discussion threads, the introduction of mail and chatrooms, and messages between students and teachers.

  4. Learning management system - Wikipedia

    en.wikipedia.org/wiki/Learning_management_system

    The learning management system concept emerged directly from e-Learning. Learning management systems make up the largest segment of the learning system market. The first introduction of the LMS was in the late 1990s. [2] LMSs have been adopted by almost all higher education institutions in the English-speaking world. [3]

  5. Instructor-led training - Wikipedia

    en.wikipedia.org/wiki/Instructor-led_training

    Instructor-led training, [1] or ILT, is the practice of training and learning material between an instructor and learners, either individuals or groups. Instructors can also be referred to as a facilitator, who may be knowledgeable and experienced in the learning material, but can also be used more for their facilitation skills and ability to deliver material to learners.

  6. Learning engineering - Wikipedia

    en.wikipedia.org/wiki/Learning_engineering

    Learning Engineering is the systematic application of evidence-based principles and methods from educational technology and the learning sciences to create engaging and effective learning experiences, support the difficulties and challenges of learners as they learn, and come to better understand learners and learning. It emphasizes the use of ...

  7. E-learning (theory) - Wikipedia

    en.wikipedia.org/wiki/E-learning_(theory)

    In her five-stage model, individual access and the ability of students to use the technology are the first steps to involvement and achievement. The second step involves students creating an identity online and finding others with whom to interact; online socialization is a critical element of the e-learning process in this model.

  8. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. . The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students.

  9. Digital pedagogy - Wikipedia

    en.wikipedia.org/wiki/Digital_pedagogy

    In essence, digital pedagogy deals with education – principles and legalities, characteristics, limits – and the specificity of the field is given by the distinctive note that the digital component adds to learning, teaching methods, assessment of learning, learning content, learning conditions, as well as the extent to which it contributes ...