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  2. Video random-access memory - Wikipedia

    en.wikipedia.org/wiki/Video_random-access_memory

    GDDR5X SDRAM on an NVIDIA GeForce GTX 1080 Ti graphics card. Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.

  3. Video Graphics Array - Wikipedia

    en.wikipedia.org/wiki/Video_Graphics_Array

    VGA section on the motherboard in IBM PS/55. The color palette random access memory (RAM) and its corresponding digital-to-analog converter (DAC) were integrated into one chip (the RAMDAC) and the cathode-ray tube controller was integrated into a main VGA chip, which eliminated several other chips in previous graphics adapters, so VGA only additionally required external video RAM and timing ...

  4. GeForce 16 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_16_series

    The GeForce 16 series is a series of graphics processing units (GPUs) developed by Nvidia, based on the Turing microarchitecture, announced in February 2019. [5] The 16 series, commercialized within the same timeframe as the 20 series, aims to cover the entry-level to mid-range market, not addressed by the latter.

  5. Super VGA - Wikipedia

    en.wikipedia.org/wiki/Super_VGA

    Super VGA (SVGA) is a broad term that covers a wide range of computer display standards that extended IBM's VGA specification. [ 1 ] When used as shorthand for a resolution, as VGA and XGA often are, SVGA refers to a resolution of 800 × 600.

  6. Shared graphics memory - Wikipedia

    en.wikipedia.org/wiki/Shared_graphics_memory

    Graphics display was facilitated by the use of an expansion card with its own memory plugged into an ISA slot. The first IBM PC to use the SMA was the IBM PCjr, released in 1984. Video memory was shared with the first 128 KiB of RAM. The exact size of the video memory could be reconfigured by software to meet the needs of the current program.

  7. Number Nine Visual Technology - Wikipedia

    en.wikipedia.org/wiki/Number_Nine_Visual_Technology

    Number Nine Visual Technology Corporation was a manufacturer of video graphics chips and cards from 1982 to 1999. Number Nine developed the first 128-bit graphics processor (the Imagine 128), as well as the first 256-color (8-bit) and 16.8 million color (24-bit) cards.

  8. List of Nvidia graphics processing units - Wikipedia

    en.wikipedia.org/wiki/List_of_Nvidia_graphics...

    Core config – The layout of the graphics pipeline, in terms of functional units. Over time the number, type, and variety of functional units in the GPU core has changed significantly; before each section in the list there is an explanation as to what functional units are present in each generation of processors.

  9. Hercules Graphics Card - Wikipedia

    en.wikipedia.org/wiki/Hercules_Graphics_Card

    The Hercules Graphics Card (HGC) is a computer graphics controller formerly made by Hercules Computer Technology, Inc. that combines IBM's text-only MDA display standard with a bitmapped graphics mode, also offering a parallel printer port. [1] [2] This allows the HGC to offer both high-quality text and graphics from a single card.

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