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  2. GDevelop - Wikipedia

    en.wikipedia.org/wiki/GDevelop

    GDevelop's primary focus is to allow all users to create games without code or a programming language. This is accomplished via an Event system, [14] which creates logic by monitoring for Conditions on when to trigger, and actions to take once the event conditions are met. The majority of events are presented in normalized language, so creators ...

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    The software is free to download and use, however, it works closely with Amazon services. ... Code Editor, Debugger. Extend the engine with your own native code (C ...

  4. Make Your Own Games Without Coding with GameGuru - AOL

    www.aol.com/news/own-games-without-coding...

    The Complete GameCreators Mega Maker Bundle gives you thousands of pre-made assets to design games easily. Even if you don’t know a coding language. The post Make Your Own Games Without Coding ...

  5. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot (/ ˈ ɡ ɒ d oʊ / GOD-oh) [a] is a cross-platform, free and open-source game engine released under the permissive MIT license.It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur [6] for several companies in Latin America prior to its public release in 2014. [7]

  6. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    A game programmer is a software engineer who primarily develops video games or related software (such as game development tools). The game's codebase development is handled by programmers. [ 106 ] [ 107 ] There are usually one to several lead programmers , [ 108 ] who implement the game's starting codebase and overview future development and ...

  7. Cocos2d - Wikipedia

    en.wikipedia.org/wiki/Cocos2d

    Cocos2d is an open-source game development framework for creating 2D games and other graphical software for iOS, Android, Windows, macOS, Linux, HarmonyOS, OpenHarmony and web platforms. It is written in C++ and provides bindings for various programming languages, including C++, C#, Lua, and JavaScript.

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