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  2. DirectX Raytracing - Wikipedia

    en.wikipedia.org/wiki/DirectX_Raytracing

    DirectX Raytracing (DXR) is a feature introduced in Microsoft's DirectX 12 that implements ray tracing, for video graphic rendering. DXR was released with the Windows 10 October update (version 1809) on October 10, 2018.

  3. Windows Display Driver Model - Wikipedia

    en.wikipedia.org/wiki/Windows_Display_Driver_Model

    Windows 10 October 2018 Update (Version 1809) Includes WDDM 2.5. [52] Updates to Display driver development in Windows 10, version 1809 include the following features: [53] Shader Model 6.3, adding support for DirectX12 Raytracing (DXR). [54] Raytracing, in order to support hardware-accelerated raytracing in Direct3D 12.

  4. DirectX - Wikipedia

    en.wikipedia.org/wiki/DirectX

    DirectX 12 Ultimate will unify to a common library on both Windows 10 computers and the Xbox Series X and other ninth-generation Xbox consoles. Among the new features in Ultimate includes DirectX Raytracing 1.1 , Variable Rate Shading, which gives programmers control over the level of detail of shading depending on design choices, Mesh Shaders ...

  5. DirectX Diagnostic Tool - Wikipedia

    en.wikipedia.org/wiki/DirectX_Diagnostic_Tool

    DirectX Diagnostic Tool also displays information about the installed DirectPlay Service Provider. In Windows XP Professional x64 Edition, Windows Vista x64 edition, Windows 7 x64 edition, Windows 8 x64 edition and Windows 10 x64 edition, two versions of DirectX Diagnostic Tool are included, a native 64-bit version and a 32-bit version. In ...

  6. DirectX Video Acceleration - Wikipedia

    en.wikipedia.org/wiki/DirectX_Video_Acceleration

    DirectX Video Acceleration (DXVA) is a Microsoft API specification for the Microsoft Windows and Xbox 360 platforms that allows video decoding to be hardware-accelerated. The pipeline allows certain CPU -intensive operations such as iDCT , motion compensation and deinterlacing to be offloaded to the GPU .

  7. Direct2D - Wikipedia

    en.wikipedia.org/wiki/Direct2D

    In Windows 10 timeframe, an Open Source project called Win2D was developed by Microsoft to further simplify the usage of Direct2D and DirectWrite in Universal Windows Platform (UWP) application. Win2D is a highly-efficient WinRT wrapper of Direct2D and DirectWrite designed from the ground up to integrate seamlessly with XAML Canvas control ...

  8. Simple DirectMedia Layer - Wikipedia

    en.wikipedia.org/wiki/Simple_DirectMedia_Layer

    GDI back-end for Microsoft Windows. DirectX back-end; older SDL 1.2 uses DirectX 7 by default, while 2.0 defaults to DirectX 9 and can access up to DirectX 12. Quartz back-end for macOS (dropped in 2.0). Metal back-end for macOS / iOS / tvOS since 2.0.8; older versions use OpenGL by default. [51] [52]

  9. DirectDraw - Wikipedia

    en.wikipedia.org/wiki/DirectDraw

    DirectDraw (ddraw.dll) is an API that used to be a part of Microsoft's DirectX API.DirectDraw is used to accelerate rendering of 2D graphics in applications. DirectDraw also allows applications to run fullscreen or embedded in a window such as most other MS Windows applications.