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A core component of many hacks (especially of role-playing video games) is editing data such as character, item, and enemy properties. This is usually done either "by hand" (with a hex editor) if the location and structure of the data is known, or with a game-specific editor that has this functionality.
Tower defense (TD) is a subgenre of strategy games where the goal is to defend a player's territories or possessions by obstructing the enemy attackers or by stopping enemies from reaching the exits, usually achieved by placing defensive structures on or along their path of attack. [1]
In role-playing games, a status effect is a temporary modification to a game character’s original set of stats that usually comes into play when special powers and abilities (such as spells) are used, often during combat. [1] It appears in numerous computer and video games of many genres, most commonly in role-playing video games.
Though new tactics games continued to be released on personal computers, tactical combat became more of a component in tactical role-playing games, [2] and tactical games grew more popular on handheld consoles. These complex but accessible games widened the appeal of turn-based tactics. [1]
Role-playing games also have specialized slang and jargon associated with them. Besides the terms listed here, there are numerous terms used in the context of specific, individual RPGs such as Dungeons & Dragons (D&D), Pathfinder, Fate, and Vampire: The Masquerade. For a list of RPGs, see List of role-playing games.
Additional Yum Yums are handed out for advancing the plot, role-playing well, or making the GM snort lemonade out her nose. In the play example of Rollo the Superspy (eyeballing Isvestia across the ballroom floor), he can throw the GM a Yum Yum instead of rolling dice, granting him an automatic success in his attempt to impress Isvestia.
A progress clock is a tabletop role-playing gamemaster (GM) tool for keeping track of ongoing events that cannot be handled within a single turn, such as the player characters' continuous headway toward defeating a challenge, the gradual approach of an enemy, or a time-limited window of opportunity. The GM draws a segmented circle to represent ...
Death on the Reik is the third part of The Enemy Within campaign, and picks up where the previous supplement, Shadows over Bogenhafen, ends.The characters become river traders on the River Reik, the largest waterway in the Empire, [1] and must interact with various encounters such as pirates and mutants in order to follow the thread of the campaign adventure. [2]