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Chess is a turn-based strategy game that is considered a difficult AI problem due to the computational complexity of its board space. Similar strategy games are often solved with some form of a Minimax Tree Search. These types of AI agents have been known to beat professional human players, such as the historic 1997 Deep Blue versus Garry ...
Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]
Python is a high-level, general-purpose programming language that is popular in artificial intelligence. [1] It has a simple, flexible and easily readable syntax. [ 2 ] Its popularity results in a vast ecosystem of libraries , including for deep learning , such as PyTorch , TensorFlow , Keras , Google JAX .
SpeedTree - vegetation programming and modelling software products. xaitment - customizable and modular game AI software for navigation mesh generation, pathfinding, character behavioral modeling and more.
Outerra Anteworld is a video game in development that uses procedural generation and real world data to create a virtual replica of planet Earth in true scale. No Man's Sky , by using procedural generation, is the largest video game in history, featuring a universe of 18 quintillion planets across entire galaxies, which can be explored in ...
Artificial intelligence arms race – competition between two or more states to have its military forces equipped with the best "artificial intelligence" (AI). Lethal autonomous weapon; Military robot; Unmanned combat aerial vehicle; Mitigating risks: AI safety; AI control problem
Since the golden age of arcade video games, it became common for video game companies to develop in-house game engines for use with first-party software. A notable example of an in-house game engine on home consoles in the mid-1980s was the smooth side-scrolling engine developed by Shigeru Miyamoto's team at Nintendo for the Nintendo ...
General game playing (GGP) is the design of artificial intelligence programs to be able to play more than one game successfully. [ 1 ] [ 2 ] [ 3 ] For many games like chess, computers are programmed to play these games using a specially designed algorithm, which cannot be transferred to another context.