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  2. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]

  3. List of algorithms - Wikipedia

    en.wikipedia.org/wiki/List_of_algorithms

    An algorithm is fundamentally a set of rules or defined procedures that is typically designed and used to solve a specific problem or a broad set of problems.. Broadly, algorithms define process(es), sets of rules, or methodologies that are to be followed in calculations, data processing, data mining, pattern recognition, automated reasoning or other problem-solving operations.

  4. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    Numeric literals in Python are of the normal sort, e.g. 0, -1, 3.4, 3.5e-8. Python has arbitrary-length integers and automatically increases their storage size as necessary. Prior to Python 3, there were two kinds of integral numbers: traditional fixed size integers and "long" integers of arbitrary size.

  5. Otsu's method - Wikipedia

    en.wikipedia.org/wiki/Otsu's_method

    The criterion is that, when the difference between Otsu’s thresholds computed from two consecutive iterations is less than a small number, the iteration shall stop. For the last iteration, pixels above η n {\displaystyle \eta _{n}} are assigned to the foreground class and pixels below the threshold are assigned to the background class.

  6. Fisher–Yates shuffle - Wikipedia

    en.wikipedia.org/wiki/Fisher–Yates_shuffle

    A very similar algorithm was published in 1986 by Sandra Sattolo for generating uniformly distributed cycles of (maximal) length n. [9] [10] The only difference between Durstenfeld's and Sattolo's algorithms is that in the latter, in step 2 above, the random number j is chosen from the range between 1 and i−1 (rather than between 1 and i ...

  7. Spectral method - Wikipedia

    en.wikipedia.org/wiki/Spectral_method

    Compute the Fourier transform (b j,k) of g.Compute the Fourier transform (a j,k) of f via the formula ().Compute f by taking an inverse Fourier transform of (a j,k).; Since we're only interested in a finite window of frequencies (of size n, say) this can be done using a fast Fourier transform algorithm.

  8. Levenshtein distance - Wikipedia

    en.wikipedia.org/wiki/Levenshtein_distance

    In information theory, linguistics, and computer science, the Levenshtein distance is a string metric for measuring the difference between two sequences. The Levenshtein distance between two words is the minimum number of single-character edits (insertions, deletions or substitutions) required to change one word into the other.

  9. Relief (feature selection) - Wikipedia

    en.wikipedia.org/wiki/Relief_(feature_selection)

    Relief is an algorithm developed by Kira and Rendell in 1992 that takes a filter-method approach to feature selection that is notably sensitive to feature interactions. [1] [2] It was originally designed for application to binary classification problems with discrete or numerical features.