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  2. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]

  3. Dynamic programming - Wikipedia

    en.wikipedia.org/wiki/Dynamic_programming

    Figure 1. Finding the shortest path in a graph using optimal substructure; a straight line indicates a single edge; a wavy line indicates a shortest path between the two vertices it connects (among other paths, not shown, sharing the same two vertices); the bold line is the overall shortest path from start to goal.

  4. Fisher–Yates shuffle - Wikipedia

    en.wikipedia.org/wiki/Fisher–Yates_shuffle

    A very similar algorithm was published in 1986 by Sandra Sattolo for generating uniformly distributed cycles of (maximal) length n. [9] [10] The only difference between Durstenfeld's and Sattolo's algorithms is that in the latter, in step 2 above, the random number j is chosen from the range between 1 and i−1 (rather than between 1 and i ...

  5. Spectral method - Wikipedia

    en.wikipedia.org/wiki/Spectral_method

    Compute the Fourier transform (b j,k) of g.Compute the Fourier transform (a j,k) of f via the formula ().Compute f by taking an inverse Fourier transform of (a j,k).; Since we're only interested in a finite window of frequencies (of size n, say) this can be done using a fast Fourier transform algorithm.

  6. Relief (feature selection) - Wikipedia

    en.wikipedia.org/wiki/Relief_(feature_selection)

    Relief is an algorithm developed by Kira and Rendell in 1992 that takes a filter-method approach to feature selection that is notably sensitive to feature interactions. [1] [2] It was originally designed for application to binary classification problems with discrete or numerical features.

  7. Runge–Kutta–Fehlberg method - Wikipedia

    en.wikipedia.org/wiki/Runge–Kutta–Fehlberg...

    The coefficients found by Fehlberg for Formula 1 (derivation with his parameter α 2 =1/3) are given in the table below, using array indexing of base 1 instead of base 0 to be compatible with most computer languages:

  8. Levenshtein distance - Wikipedia

    en.wikipedia.org/wiki/Levenshtein_distance

    In information theory, linguistics, and computer science, the Levenshtein distance is a string metric for measuring the difference between two sequences. The Levenshtein distance between two words is the minimum number of single-character edits (insertions, deletions or substitutions) required to change one word into the other.

  9. A* search algorithm - Wikipedia

    en.wikipedia.org/wiki/A*_search_algorithm

    The algorithm described so far only gives the length of the shortest path. To find the actual sequence of steps, the algorithm can be easily revised so that each node on the path keeps track of its predecessor. After this algorithm is run, the ending node will point to its predecessor, and so on, until some node's predecessor is the start node.