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  2. Structured-light 3D scanner - Wikipedia

    en.wikipedia.org/wiki/Structured-light_3D_scanner

    A 3D scanner in a library. Calibration panels can be seen on the right. Geometric distortions by optics and perspective must be compensated by a calibration of the measuring equipment, using special calibration patterns and surfaces. A mathematical model is used for describing the imaging properties of projector and cameras.

  3. Kinect - Wikipedia

    en.wikipedia.org/wiki/Kinect

    Kinect is a discontinued line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flight calculations, which can in turn be used to perform real-time gesture recognition and body skeletal detection, among other capabilities.

  4. List of datasets for machine-learning research - Wikipedia

    en.wikipedia.org/wiki/List_of_datasets_for...

    3D human pose estimates (Kinect) of stroke patients and healthy participants performing a set of tasks using a stroke rehabilitation robot. None. 10 healthy person and 9 stroke survivors (3500–6000 frames per person) CSV Classification 2017 [191] [192] [193] E. Dolatabadi et al. Corpus of Social Touch (CoST)

  5. 3D scanning - Wikipedia

    en.wikipedia.org/wiki/3D_scanning

    Making a 3D-model of a Viking belt buckle using a hand held VIUscan 3D laser scanner. 3D scanning is the process of analyzing a real-world object or environment to collect three dimensional data of its shape and possibly its appearance (e.g. color).

  6. Azure Kinect - Wikipedia

    en.wikipedia.org/wiki/Azure_Kinect

    The Azure Kinect is used in volumetric capture workflows through the use of software tools that can connect many Azure Kinects into one volumetric capture rig, allowing users to create interactive virtual reality experiences with human performances. [8] [9] The Azure Kinect was announced on February 24, 2019, in Barcelona at the MWC. [10]

  7. Iterative closest point - Wikipedia

    en.wikipedia.org/wiki/Iterative_Closest_Point

    PCL (Point Cloud Library) is an open-source framework for n-dimensional point clouds and 3D geometry processing. It includes several variants of the ICP algorithm. [9] Open source C++ implementations of the ICP algorithm are available in VTK, ITK and Open3D libraries.

  8. Scanline rendering - Wikipedia

    en.wikipedia.org/wiki/Scanline_rendering

    Scanline rendering (also scan line rendering and scan-line rendering) is an algorithm for visible surface determination, in 3D computer graphics, that works on a row-by-row basis rather than a polygon-by-polygon or pixel-by-pixel basis.

  9. 3D body scanning - Wikipedia

    en.wikipedia.org/wiki/3D_Body_Scanning

    3D body scanning is an application [1] of various technologies such as structured-light 3D scanner, 3D depth sensing, stereoscopic vision and others for ergonomic and anthropometric investigation of the human form as a point-cloud. The technology and practice within research has found 3D body scanning measurement extraction methodologies to be ...