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The peak–end rule is a psychological heuristic in which people judge an experience largely based on how they felt at its peak (i.e., its most intense point) and at its end, rather than based on the total sum or average of every moment of the experience. The effect occurs regardless of whether the experience is pleasant or unpleasant.
An individual in a peak experience will perceive the following simultaneously: loss of judgment to time and space [6] the feeling of being one whole and harmonious self, free of dissociation or inner conflict [4] the feeling of using all capacities and capabilities at their highest potential, or being "fully functioning" [6]
Subjects apparently judged the experience according to the peak–end rule (in other words, according to its worst and final moments only), paying little attention to duration. [ 6 ] Duration neglect can be observed in medicine, as it may lead patients to be inaccurate when judging whether their symptoms are improving with treatment.
Religions, Values, and Peak Experiences is a 1964 book about psychology by Abraham Maslow. Maslow addressed the motivational significance of peak experiences in a series of lectures in the early 1960s, and later published these ideas in book form.
Dr. John McGowan gave the book a mostly positive review, writing that “Peak is clear, well-written, and easy to read. It is an accessible overview of Ericsson’s research and his theories of expert and peak performance with citations to scholarly papers and sources in the detailed end notes.”
Peak (geometry), an (n-3)-dimensional element of a polytope; Peak electricity demand or peak usage; Peak-to-peak, the highest (or sometimes the highest and lowest) points on a varying waveform; Peak (pharmacology), the time at which a drug reaches its maximum plasma concentration; Peak experience, psychological term for a euphoric mental state
Do you know the difference between a watch and a warning? What's an invest? Here's a guide.
The Torrance Tests of Creative Thinking, formerly the Minnesota Tests of Creative Thinking, is a test of creativity built on J. P. Guilford's work and created by Ellis Paul Torrance, the Torrance Tests of Creative Thinking originally involved simple tests of divergent thinking and other problem-solving skills, which were scored on four scales: