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The Nostromo is a USB video game controller designed by Belkin. Formerly called the Belkin Nostromo SpeedPad, it was succeeded by the Razer Nostromo, which was co-developed by Belkin and Razer. It can be considered a keyboard/joystick/mouse hybrid. It can also be used outside of games, for example to support cartographic software.
Different self-destruct types exists: in tracer ammunition the burning tracer material can trigger a self-destruct fuse at the end. Other self-destruct types are mechanical where a spring is held back by the centrifugal force of the rotating projectile; as the drag slows down the rotation the force is eventually no longer able to prevent the ...
Nostromo is a 1904 novel by Joseph Conrad. Nostromo may also refer to: Nostromo (album), a dark ambient album by SleepResearch Facility, inspired by the fictional starship; Nostromo (chasma), a chasma on the moon Charon; Nostromo (game controller), a keypad-based USB video game controller; Nostromo, a 1997 British-Italian TV serial
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The crew decides to self-destruct the Nostromo and escape in the shuttle. The alien kills Parker and Lambert as they gather supplies. Now alone, Ripley initiates the ship's self-destruct sequence, but the alien blocks her path to the shuttle. She retreats and unsuccessfully attempts to abort the self-destruct.
Nostromo: A Tale of the Seaboard is a 1904 novel by Joseph Conrad, set in the fictitious South American republic of "Costaguana". It was originally published serially in monthly instalments of T.P.'s Weekly. In 1998, the Modern Library ranked Nostromo 47th on its list of the 100 best English-language novels of the 20th century.
The demoscene (/ ˈ d ɛ m oʊ ˌ s iː n /) is an international computer art subculture focused on producing demos: self-contained, sometimes extremely small, computer programs that produce audiovisual presentations.
In 3D computer graphics, hidden-surface determination (also known as shown-surface determination, hidden-surface removal (HSR), occlusion culling (OC) or visible-surface determination (VSD)) is the process of identifying what surfaces and parts of surfaces can be seen from a particular viewing angle.