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On Dec 02, 2006, SMF 1.1 was released. [13] On April 8, 2007, Simple Machines announced the introduction of SMF 2.0. [14] SMF 2.0.x has been in development alongside SMF 1.1 since December 2005. In June 2010, Simple Machines re-formed as a not-for-profit organization (NPO) registered in Nevada.
Shark! is an Intellivision game originally designed by Don Daglow, and with additional design and programming by Ji-Wen Tsao, one of the first female game programmers in the history of video games. The player is a fish who must eat smaller fishes in order to gain points and extra lives while avoiding enemies such as larger fishes, sharks ...
An incremental game, also known as a clicker game, tap game or idle game, is a video game whose gameplay consists of the player performing simple actions such as clicking on the screen repeatedly. This " grinding " earns the player in-game currency which can be used to increase the rate of currency acquisition. [ 1 ]
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Invision Power Services (IPS) was created in 2002 by Charles Warner and Matt Mecham after they left Jarvis Entertainment Group, which had bought the forum software Ikonboard from Mecham. Their first product sold by IPS was the forum software Invision Power Board, which quickly gathered a community of former Ikonboard users. [2]
Shark 3D is an engine developed by Spinor for creating and viewing interactive 3D scenes. It is mainly used for developing video games and things similar to game engines , producing films and TV series , [ 1 ] [ 2 ] as well as creating broadcast graphics [ 3 ] and developing 3D applications.
The first public beta release of XenForo was released in October 2010, the stable version on March 8, 2011. [1] The program includes several search engine optimization (SEO) features. On November 12, 2014, Chris Deeming joined the development team.
Release early, release often (also known as ship early, ship often, or time-based releases, and sometimes abbreviated RERO) is a software development philosophy that emphasizes the importance of early and frequent releases in creating a tight feedback loop between developers and testers or users, contrary to a feature-based release strategy.