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  2. Response time compensation - Wikipedia

    en.wikipedia.org/wiki/Response_Time_Compensation

    Response time compensation for liquid-crystal displays is also known as "Overdrive". LCDs moderate light flow by rotating liquid crystal molecules to various alignments where they transmit more or less light depending on the electrical setting at each individual pixel .

  3. Comparison of CRT, LCD, plasma, and OLED displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_CRT,_LCD...

    60 fps typically, some gaming monitors can do up to 540 fps; internally, display refreshed at up to 540 fps [18] [19] 60 fps typically, some can do 120 fps; internally, display refreshed at e.g. 480 or 600 fps [20] 60 fps typically. Up to 480 fps. [21] Flicker: Perceptible on lower refresh rates (60 fps and below) [22]

  4. Computer monitor - Wikipedia

    en.wikipedia.org/wiki/Computer_monitor

    Determines the maximum number of frames per second (FPS) a monitor is capable of showing. Maximum refresh rate is limited by response time. Response time is the time a pixel in a monitor takes to change between two shades. The particular shades depend on the test procedure, which differs between manufacturers.

  5. TFT LCD - Wikipedia

    en.wikipedia.org/wiki/TFT_LCD

    "Monitor panel search". FlatpanelsHD.com. – LCD monitor panel search database; Animated LCD Tutorial by 3M; LCD Panels with Response Time Compensation, X-bit labs, December 20, 2005 "Contemporary LCD Monitor Parameters and Characteristics". X-bit labs. October 26, 2004. Archived from the original on January 14, 2005.

  6. Synthetic monitoring - Wikipedia

    en.wikipedia.org/wiki/Synthetic_monitoring

    Synthetic testing is useful for measuring uptime, availability, and response time of critical pages and transactions (how a site performs from all geographies) but doesn't monitor or capture actual end user interactions, see Website monitoring. [3]

  7. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    This lag time has been measured as high as 68 ms, [1] or the equivalent of 3-4 frames on a 60 Hz display. Display lag is not to be confused with pixel response time, which is the amount of time it takes for a pixel to change from one brightness value to another. Currently the majority of manufacturers quote the pixel response time, but neglect ...

  8. MediaFire - Wikipedia

    en.wikipedia.org/wiki/MediaFire

    The account holder is able to control read or write permissions on a per user basis. Public sharing consists of a user getting a public link, which allows anyone with the link to download the file. Public links are always read only. MediaFire also supports sharing with one-time links, which are only valid for a single use. [15]

  9. SpeedFan - Wikipedia

    en.wikipedia.org/wiki/SpeedFan

    An extended review of version 4.46 in 2012 on the Silent PC Review website summarized, "The biggest drawback [to Speedfan] is it often takes a lot of work to properly configure", but continued, "Its highly customizable and incredibly powerful nature is unmatched by the competition and as a bonus, it's also free, lightweight and regularly ...