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Citymapper is a public transit app and mapping service [4] [5] which displays transport options, usually with live timing, between any two locations in a supported city. It integrates data for all urban modes of transport , including walking, cycling and driving, in addition to public transport. [ 6 ]
Windows XP, Vista, Linux, OS X yes (?), ? cross-platform; originally intended as a GIS ; however can be fitted with GPS receiver and has support for it [ 72 ] and also allows to easily download maps from any location from an online database as OpenStreetMap, and many others [ 73 ] [ 74 ]
The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.
OsmAnd (/ ˈ oʊ s ə m æ n d /; [3] OpenStreetMap Automated Navigation Directions) is a free and open-source map and navigation app for Android and iOS. [4] It uses the OpenStreetMap (OSM) map database for its primary displays, but is an independent app not endorsed by the OpenStreetMap Foundation.
Organic Maps is a free and open-source, offline navigation app that uses map data from OpenStreetMap. The application is designed to function without internet connectivity by downloading maps for offline use. Organic Maps emphasizes privacy, as it does not track user locations or collect personal data. [3] [4] [5] [6]
Elmer - an open-source multiphysical simulation software for Windows/Mac/Linux. FlightGear-a free, open-source atmospheric and orbital flight simulator with a flight dynamics engine (JSBSim) that is used in a 2015 NASA benchmark [1] to judge new simulation code to space industry standards.
The first shader-capable GPUs only supported pixel shading, but vertex shaders were quickly introduced once developers realized the power of shaders. The first video card with a programmable pixel shader was the Nvidia GeForce 3 (NV20), released in 2001. [3] Geometry shaders were introduced with Direct3D 10
The Flintstones: Bedrock Bowling is a Bowling game developed by Adrenalin Interactive and published by SouthPeak Interactive (In Europe, the game was co-published by Ubi Soft) which was released in Europe and North America in 2000.