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Diagram showing circles of confusion for point source too close, in focus, and too far. In optics, a circle of confusion (CoC) is an optical spot caused by a cone of light rays from a lens not coming to a perfect focus when imaging a point source. It is also known as disk of confusion, circle of indistinctness, blur circle, or blur spot.
C ij = {(camera i,camera j):P'(camera i, XY i) ∩ P'(camera j, XY j) ≠ {}) So there is a set of camera vector pairs C ij for which the intersection of the inverse projections of two points XY i and XY j is a non-empty, hopefully small, set centering on a theoretical stationary point xyz.
If the images to be rectified are taken from camera pairs without geometric distortion, this calculation can easily be made with a linear transformation.X & Y rotation puts the images on the same plane, scaling makes the image frames be the same size and Z rotation & skew adjustments make the image pixel rows directly line up [citation needed].
Other lenses for the Contax included the Biotar, Biogon, Orthometar, and various Tessars and Triotars. The last important Zeiss innovation before the Second World War was the technique of applying anti-reflective coating to lens surfaces invented by Olexander Smakula in 1935. [8] A lens so treated was marked with a red "T", short for "Transparent".
Computer-generated imagery (CGI) is a specific-technology or application of computer graphics for creating or improving images in art, printed media, simulators, videos and video games. These images are either static (i.e. still images ) or dynamic (i.e. moving images).
A view frustum The appearance of an object in a pyramid of vision When creating a parallel projection, the viewing frustum is shaped like a box as opposed to a pyramid.. In 3D computer graphics, a viewing frustum [1] or view frustum [2] is the region of space in the modeled world that may appear on the screen; it is the field of view of a perspective virtual camera system.
Image stabilization (IS) is a family of techniques that reduce blurring associated with the motion of a camera or other imaging device during exposure.. Generally, it compensates for pan and tilt (angular movement, equivalent to yaw and pitch) of the imaging device, though electronic image stabilization can also compensate for rotation about the optical axis (). [1]
This solution is based on fact, that filmed or photographed image from webcam (or any photocamera, which have small photo-matrix and very small glass lenses; webcam actualy have two lenses and bigger one is inside, close to photomatrix) is not blured and enough big resolution (like 640*480), from whatever distance you taking picture with webcam ...