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  2. MechWarrior Tactics - Wikipedia

    en.wikipedia.org/wiki/MechWarrior_Tactics

    MechWarrior Tactics was a free-to-play turn-based tactics video game set in the BattleTech universe. It was originally under development by Roadhouse Interactive and A.C.R.O.N.Y.M. Games, but was taken over by Blue Lizard Games and published by Infinite Game Publishing for the Unity Web Player platform. [1]

  3. MechWarrior: Living Legends - Wikipedia

    en.wikipedia.org/wiki/MechWarrior:_Living_Legends

    Mechwarrior: Living Legends (also known as MW:LL or MWLL) is a free, fan-created multiplayer-only game based in the BattleTech universe - originally a total-conversion mod for Crysis, it's since become stand-alone - running on Crysis Wars, and using CryEngine 2 as its engine.

  4. MechCommander 2 - Wikipedia

    en.wikipedia.org/wiki/MechCommander_2

    MechCommander 2 is a 2001 real-time tactics video game based on the BattleTech/MechWarrior franchise, developed by FASA Interactive and distributed by Microsoft. It is a sequel to MechCommander . Development history

  5. MechWarrior Online - Wikipedia

    en.wikipedia.org/wiki/MechWarrior_Online

    Jordan Weisman, co-creator of BattleTech and co-founder of FASA, is also the founder of the software firm Smith & Tinker.He negotiated the BattleTech/MechWarrior license back from Microsoft, which had left the property sit idle for several years since abandoning the series after Mechwarrior 4: Mercenaries in 2002 and cancelling FASA Studios' potential Mechwarrior 5. [6]

  6. MechWarrior 2: 31st Century Combat - Wikipedia

    en.wikipedia.org/wiki/MechWarrior_2:_31st...

    MechWarrior 2: 31st Century Combat is a vehicle simulation game developed and published by Activision, released in 1995 as part of the MechWarrior series of video games in the BattleTech franchise. The game is set in 3057, and is played as a tactical simulation that incorporates aspects of real-time first-person combat and the physical ...

  7. BattleTech Centers - Wikipedia

    en.wikipedia.org/wiki/BattleTech_Centers

    The Alienware hardware was centered on supporting the MechWarrior 4:Mercenaries package that was the basis of the BattleTech:Firestorm software package. BattleTech:Firestorm would support a console that would also be PC based, removing Apple Macintosh computers from the VWE cockpit system for the first time in more than 10 years.

  8. MechWarrior (1989 video game) - Wikipedia

    en.wikipedia.org/wiki/MechWarrior_(1989_video_game)

    While the flat-shaded 3D graphics were very simple, individual mechs were easy to identify. The player begins with a damaged Jenner and has the opportunity to build over time a full lance of 4 battlemechs with the ability to choose from a total of 8 designs. Each mech was well balanced and had its own unique role within the game.

  9. MechWarrior (1993 video game) - Wikipedia

    en.wikipedia.org/wiki/MechWarrior_(1993_video_game)

    MechWarrior, known in Japan as BattleTech (バトルテック), is a first-person action video game for the Super NES set in the BattleTech universe. The SNES game was based upon the original PC MechWarrior, with updated graphics that utilized Mode 7 for the Battlemech mission sequences instead of the PC version's flat-shaded 3D graphics.