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A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).
Establishing procedures, like having children raise their hands when they want to speak, is a type of classroom management technique. Classroom management is the process teachers use to ensure that classroom lessons run smoothly without disruptive behavior from students compromising the delivery of instruction.
Study skills or study strategies are approaches applied to learning. Study skills are an array of skills which tackle the process of organizing and taking in new information, retaining information, or dealing with assessments. They are discrete techniques that can be learned, usually in a short time, and applied to all or most fields of study.
Reproduction literacy: the ability to use digital technology to create a new piece of work or combine existing pieces of work to make it your own. Photo-visual literacy: the ability to read and deduce information from visuals. Branching literacy: the ability to successfully navigate in the non-linear medium of digital space.
Iowa Acceleration Scale – paper-and-pencil tool designed to help educators gather relevant information and conduct a team meeting with educators, administrators, and parents to determine if grade skipping is a good match for a particular student; Early entrance to kindergarten; Social Educational Emotional Development; Early entrance to college
The website offers dozens of free, self-paced tutorials in technology, Microsoft Office, work and career, reading, math, and everyday life. [3] [4] All tutorials can be accessed with no registration required, but users can also create a free edu.GCFGlobal.org account to track their learning history and create transcripts of completed tutorials. [5]
Coding is also becoming part of the early learning curriculum and preschool-aged children can benefit from experiences that teach coding skills even in a screen-free way. There are activities and games that teach hands-on coding skills that prepare students for the coding concepts they will encounter and use in the future. [ 175 ]
The use of an open source virtual learning environment, along with the ability for people to download and upload materials in various formats (from an RSS to a print to an IMS Common Cartridge) encourages replication of the content and enables interoperability with other provider's content management systems. Innovators have already re ...