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This article covers computer software designed to solve, or assist people in creating or solving, chess problems – puzzles in which pieces are laid out as in a game of chess, and may at times be based upon real games of chess that have been played and recorded, but whose aim is to challenge the problemist to find a solution to the posed situation, within the rules of chess, rather than to ...
HIARCS is a proprietary UCI chess engine developed by Mark Uniacke. [1] Its name is an acronym standing for higher intelligence auto-response chess system.Because Hiarcs is written portable in C, it is available on multiple platforms such as Pocket PC, Palm OS, PDAs, iOS, Microsoft Windows and Mac OS X.
Sargon (chess) Sargon II (video game) Sargon III; Sargon 4; Sargon V: World Class Chess; Sega Chess; Shotgun King: The Final Checkmate; Silver Star Chess; Socrates II; Software for handling chess problems; Star Wars Chess
Chess software comes in different forms. A chess playing program provides a graphical chessboard on which one can play a chess game against a computer. Such programs are available for personal computers, video game consoles, smartphones/tablet computers or mainframes/supercomputers.
An early analysis of this type was published in 1987, in the endgame KRP(a2)KBP(a3), where the Black bishop moves on the dark squares (see example position at right). [43] In this position, we can make the following a priori assumptions: If a piece is captured, we can look up the resulting position in the corresponding tablebase with five pieces.
A hardware implementation of the position evaluator was added. A hardware implementation of the transposition memory. These changes reduced the role of the PDP-11 software. Now, the software controlled these three devices and ran the alpha-beta pruning algorithm. The second generation of Belle could search 5,000 positions per second. [5]
Chess strategy is the aspect of chess play concerned with evaluation of chess positions and setting goals and long-term plans for future play. While evaluating a position strategically, a player must take into account such factors as the relative value of the pieces on the board, pawn structure, king safety, position of pieces, and control of key squares and groups of squares (e.g. diagonals ...
Board representation in computer chess is a data structure in a chess program representing the position on the chessboard and associated game state. [1] Board representation is fundamental to all aspects of a chess program including move generation, the evaluation function, and making and unmaking moves (i.e. search) as well as maintaining the state of the game during play.