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The Nationalists were defeated by the Communists in the Chinese Civil War. [33]: 125 The ROC government retreated to Taiwan.[33]: 125 In August 1949, the United States suspended the ROC's involvement in the Fulbright Program because the fleeing government was no longer able to make payments on the surplus war material it had purchased from the United States after the end of World War II.
The Taiwan Relations Act (TRA; Pub. L. 96–8, H.R. 2479, 93 Stat. 14, enacted April 10, 1979) is an act of the United States Congress.Since the formal recognition of the People's Republic of China, the Act has defined the officially substantial but non-diplomatic relations between the United States of America and Taiwan (Republic of China).
The United States formally acknowledged that "all Chinese on either side of the Taiwan Strait maintain there is but one China and that Taiwan is a part of China" and that the "United States Government does not challenge that position", and that it "reaffirms its interest in a peaceful settlement of the Taiwan question by the Chinese themselves ...
In 1979, the United States Congress passed the Taiwan Relations Act, a law generally interpreted as mandating U.S. defense of Taiwan in the event of an attack from the Chinese Mainland (the Act is applied to Taiwan and Penghu, but not to Kinmen or Matsu, which are usually considered to be part of mainland China). The United States maintains the ...
The position of the United States, as clarified in the China/Taiwan: Evolution of the "One China" Policy report of the Congressional Research Service (date: 9 July 2007) is summed up in five points: The United States did not explicitly state the sovereign status of Taiwan in the three US-PRC Joint Communiqués of 1972, 1979, and 1982.
Tariffs on chips produced in Taiwan could hamstring the AI trade. ... have ripple effects across the tech industry. ... to see a 10% to 20% tax on all imported products and a 60% tax on Chinese goods.
The arcade video game market in the US generates $2.81 billion in revenue [1] ($10.4 billion adjusted for inflation). Home video games sell $464 million ($1.72 billion adjusted for inflation) in the United States, with the Atari VCS leading the market with a 44% share. [2]
According to IDC, mobile game revenue shot up 32.8% to $99.9 billion in 2020, while digital PC and Mac game spending jumped 7.4% to 35.6 billion. Home console game spending, meanwhile, soared 33.9 ...