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The game features three islands in the world of Midgard, which the player can explore freely. The player is able to search and find his fellow Viking soldiers and rescue them, and in return they can assist him in battles. Since Creative Assembly's last game of this style (Spartan: Total Warrior) there have been several changes. Quick time ...
Inspired by Nordic mythology, Northgard is a real-time strategy game where a Viking clan tries to take control over a wild continent. The game contains both single-player and multi-player modes, as well as a story-based campaign, with missions of increasing difficulty and complexity.
Cultures is a real-time strategy and city-building game in which players manage the historical Vinland settlements of the Vikings.This includes constructing roads, handling the settlement's economy and training citizens in jobs such as blacksmithing.
Rune features several multiplayer modes, typical for the time, such as Deathmatch, Team Deathmatch, and so on.The expansion, Halls of Valhalla, added one unique mode, which is inspired by football; the players are split into team, and score points by dismembering players in the opposing team, picking up their body-parts, and throwing them into the goal.
Pages in category "Video games set in the Viking Age" The following 61 pages are in this category, out of 61 total. This list may not reflect recent changes. A.
Vikings: Wolves of Midgard is set in the Shores of Midgard, a world based upon the mythology and history of the Vikings with a fantasy twist. [10] The game follows a warrior/shieldmaiden who recently become the newest chieftain of Ulfung Village, the home of the namesake tribe said to be consisted of outcasts and renegades, after saving their home from a Jötnar raid orchestrated by a powerful ...
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An in-game screenshot. In the main play area are the three playable characters (l-r): Olaf the Stout, Baleog the Fierce, and Erik the Swift. The Lost Vikings is a side-scrolling platform adventure where the player alternates control of the three Viking characters, guiding each of them one at a time (though control may be swapped from character to character at any point) from a designated start ...
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