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Although its exact nature is unclear, the accounts of ancient historians seem to describe it as a sort of crane equipped with a grappling hook that was able to drop and partly submerge an attacking ship down into the water, then either cause the ship to capsize or suddenly let it go altogether. It was dropped onto enemy ships, which would then ...
A grapple is a hook or claw used to catch or hold something. A ship's anchor is a type of grapple, especially the "grapnel" anchor.. A soldier loading a hook. A throwing grapple, kaginawa (or "grappling hook" ) is a multi-pronged hook that is tied to a rope and thrown/launched to catch a grip, as on a parapet or branch of a tree. [1]
Ancient Japanese iron kaginawa climbing hook A chain grapnel – used to recover a cable from the seabed. A grappling hook or grapnel is a device that typically has multiple hooks (known as claws or flukes) attached to a rope or cable; it is thrown, dropped, sunk, projected, or fastened directly by hand to where at least one hook may catch and hold on to objects.
Antique Japanese iron kaginawa climbing hook. Kaginawa (鈎縄 or 鉤縄, lit. "hook-rope" [1]) is a type of grappling hook used as a tool in feudal Japan by the samurai class, their retainers, foot soldiers and reportedly by ninja. Kaginawa have several configurations, from one to four hooks.
Consider Figure 5 for example. In this case the gun angle as a function of target's range and the target's relative elevation is represented by the thickness of the cam at a given axial distance and angle. A gun direction officer would input the target range and relative elevation using dials. The pin height then represents the required gun angle.
Basic and derived statistics are also called primary and secondary statistics, respectively. In games which use such concepts, derived statistics are often modified by the character's race and class. In addition, certain in-game methods such as spells or magical items might raise or lower these statistics temporarily.
Soft statistics are those statistics which are generally cognitive in nature, and are often used to represent nonphysical characteristics of a character. Alternatively, instead of being mental statistics, they may also represent certain nonphysical effects on a character, as with attributes such as Luck , seen below.
Lifting hook on a crane truck with a standard round hook and a gated opening A cabin hook used as a latch for a wooden gate Fish hooks are pointed and often barbed to help catch and tether a fish's mouth The main anchor of IJN battleship Hiei with the classic double-hook design Clothes hangers with a top hook to hang onto a crossbar or a clothesline A grappling hook with multiple hooks to ...