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  2. Wikipedia:Free sound resources - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Free_sound_resources

    Independent, unique sound library with royalty free & free sound effects - for video, sound design, music productions and more. CC0, CC BY Gfx Sounds: Yes Yes Sound library for professional and free sound effects downloads. CC0, CC BY Free To Use Sounds: Yes Yes Sound effects library with hiqh quality field recordings from all around the world.

  3. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    Gee began playing video games when his (then) six-year-old son needed help playing the problem-solving game Pajama Sam.When he discovered how much enjoyment his son had and how much attention and time he spent solving the game's problems, Gee decided to start playing video games on his own and began to analyze what makes people spend time and money on video games.

  4. File:Solving the word problem without and with completion.pdf

    en.wikipedia.org/wiki/File:Solving_the_word...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more

  5. File:WikidataCon 2019 - Sum of all video games.pdf - Wikipedia

    en.wikipedia.org/wiki/File:WikidataCon_2019...

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  6. List of puzzle video games - Wikipedia

    en.wikipedia.org/wiki/List_of_puzzle_video_games

    Block-shaped puzzle pieces advance onto the board from one or more edges (i.e. top, bottom, or sides). The player tries to prevent the blocks from reaching the opposite edge of the playing area.

  7. The Problem Solverz - Wikipedia

    en.wikipedia.org/wiki/The_Problem_Solverz

    The main Problem Solverz characters first appeared in an animated short entitled, "Alfe: Gone Cabin Carzy" [].The short was created and produced by the art collective Paper Rad, and was written by Ben Jones.

  8. Door problem - Wikipedia

    en.wikipedia.org/wiki/Door_problem

    In video game development, the door problem is an analogy about game design that summarizes the contrast between the perceived simplicity of implementing a trivial feature and the actual difficult nature of the task that becomes more apparent in a development process.

  9. Power Play: How Video Games Can Save the World - Wikipedia

    en.wikipedia.org/wiki/Power_Play:_How_Video...

    Power Play also looks into virtual reality and touches upon the innovative change that can be achieved across the world through it as well as the problems that it can solve. [4] The book includes a "Power Playlist" made up of the various games and tools Burak and Parker mention in Power Play.