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In social psychology, superordinate goals are goals that are worth completing but require two or more social groups to cooperatively achieve. [1] The idea was proposed by social psychologist Muzafer Sherif in his experiments on intergroup relations, run in the 1940s and 1950s, as a way of reducing conflict between competing groups. [2]
One of the most important advances in research on intergroup contact is the growing evidence for a number of indirect, non-face-to-face intergroup contact strategies as a means to improve relations between social groups. [34] While the benefits of direct intergroup contact have been empirically established, its implementation is often not ...
Group has to employ a greater number of creative problem-solving methods; Group members gain a better understanding of themselves as they interact with each other. Working in a group foster learning and comprehension of idea discussed. [6]
The thing preteens and teens going through something tough want most from their parents is to be listened to, the data showed. That was followed closely by giving them space and taking their ...
Gordon Allport's intergroup contact theory is the basis for this line of research into intergroup anxiety reduction. [6] The theory hypothesizes that only groups meeting under four conditions will succeed in reducing intergroup anxiety among their members: groups must be of equal status, work towards common goals, experience intergroup ...
Team building is a collective term for various types of activities used to enhance social relations and define roles within teams, often involving collaborative tasks. It is distinct from team training, which is designed by a combination of business managers, learning and development/OD (Internal or external) and an HR Business Partner (if the ...
Synectics is a problem solving methodology that stimulates thought processes of which the subject may be unaware. This method was developed by George M. Prince (1918–2009) [1] and William J.J. Gordon, originating in the Arthur D. Little Invention Design Unit in the 1950s.
Focus on quantity: This rule is a means of enhancing divergent production, aiming to facilitate problem solving through the maxim, quantity breeds quality. The assumption is that the greater the number of ideas generated, the greater the chance of producing a radical and effective solution.