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  2. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    Gamified tasks also encourage students to actively engage with course material, fostering a sense of exploration and agency in their learning journey. [11] These examples highlight the varied applications of gamified tasks, which also depend on the roles played by teachers and the structure of the learning environment.

  3. Instructional materials - Wikipedia

    en.wikipedia.org/wiki/Instructional_materials

    3D model used for teaching geometry. Instructional materials, also known as teaching materials, learning materials, or teaching/learning materials (TLM), [1] are any collection of materials including animate and inanimate objects and human and non-human resources that a teacher may use in teaching and learning situations to help achieve desired learning objectives.

  4. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Crowdsourcing has been gamified in games like Foldit, a game designed by the University of Washington, in which players compete to manipulate proteins into more efficient structures. A 2010 paper in science journal Nature credited Foldit's 57,000 players with providing useful results that matched or outperformed algorithmically computed ...

  5. Quipper (company) - Wikipedia

    en.wikipedia.org/wiki/Quipper_(company)

    Quipper raised £400K in its seed round from Atomico in 2011 [1] and $3.6m (£2.3m) of Series A funding from Globis Capital Partners, Atomico, and Benesse in 2012. [2] The company then received funding amounting to US$5.8 million from Atomico, Benesse Holdings, and Globis in 2015 before it was acquired 100% by the Japanese corporation Recruit Holdings for $39m in late 2015.

  6. Blended learning - Wikipedia

    en.wikipedia.org/wiki/Blended_learning

    Blended learning or hybrid learning, also known as technology-mediated instruction, web-enhanced instruction, or mixed-mode instruction, is an approach to education that combines online educational materials and opportunities for interaction online with physical place-based classroom methods.

  7. Instructor-led training - Wikipedia

    en.wikipedia.org/wiki/Instructor-led_training

    Instructor-led training, [1] or ILT, is the practice of training and learning material between an instructor and learners, either individuals or groups. Instructors can also be referred to as a facilitator, who may be knowledgeable and experienced in the learning material, but can also be used more for their facilitation skills and ability to deliver material to learners.

  8. Instructional design - Wikipedia

    en.wikipedia.org/wiki/Instructional_design

    Instructional design (ID), also known as instructional systems design and originally known as instructional systems development (ISD), is the practice of systematically designing, developing and delivering instructional materials and experiences, both digital and physical, in a consistent and reliable fashion toward an efficient, effective, appealing, engaging and inspiring acquisition of ...

  9. Instructional simulation - Wikipedia

    en.wikipedia.org/wiki/Instructional_simulation

    An instructional simulation, also called an educational simulation, is a simulation of some type of reality (system or environment) but which also includes instructional elements that help a learner explore, navigate or obtain more information about that system or environment that cannot generally be acquired from mere experimentation.

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