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  2. Free body diagram - Wikipedia

    en.wikipedia.org/wiki/Free_body_diagram

    A body is said to be "free" when it is singled out from other bodies for the purposes of dynamic or static analysis. The object does not have to be "free" in the sense of being unforced, and it may or may not be in a state of equilibrium; rather, it is not fixed in place and is thus "free" to move in response to forces and torques it may experience.

  3. Fourth, fifth, and sixth derivatives of position - Wikipedia

    en.wikipedia.org/wiki/Fourth,_fifth,_and_sixth...

    Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.

  4. Motion graphs and derivatives - Wikipedia

    en.wikipedia.org/wiki/Motion_graphs_and_derivatives

    Since the velocity of the object is the derivative of the position graph, the area under the line in the velocity vs. time graph is the displacement of the object. (Velocity is on the y-axis and time on the x-axis. Multiplying the velocity by the time, the time cancels out, and only displacement remains.) The same multiplication rule holds true ...

  5. Equations of motion - Wikipedia

    en.wikipedia.org/wiki/Equations_of_motion

    Trajectory of a particle with initial position vector r 0 and velocity v 0, subject to constant acceleration a, all three quantities in any direction, and the position r(t) and velocity v(t) after time t. The initial position, initial velocity, and acceleration vectors need not be collinear, and the equations of motion take an almost identical ...

  6. Generalized forces - Wikipedia

    en.wikipedia.org/wiki/Generalized_forces

    In the application of the principle of virtual work it is often convenient to obtain virtual displacements from the velocities of the system. For the n particle system, let the velocity of each particle P i be V i, then the virtual displacement δr i can also be written in the form [2] = = ˙, =, …,.

  7. Euler's equations (rigid body dynamics) - Wikipedia

    en.wikipedia.org/wiki/Euler's_equations_(rigid...

    In an inertial frame of reference (subscripted "in"), Euler's second law states that the time derivative of the angular momentum L equals the applied torque: = For point particles such that the internal forces are central forces, this may be derived using Newton's second law.

  8. Velocity - Wikipedia

    en.wikipedia.org/wiki/Velocity

    In terms of a displacement-time (x vs. t) graph, the instantaneous velocity (or, simply, velocity) can be thought of as the slope of the tangent line to the curve at any point, and the average velocity as the slope of the secant line between two points with t coordinates equal to the boundaries of the time period for the average velocity.

  9. Simple harmonic motion - Wikipedia

    en.wikipedia.org/wiki/Simple_harmonic_motion

    When θ is small, sin θ ≈ θ and therefore the expression becomes = which makes angular acceleration directly proportional and opposite to θ, satisfying the definition of simple harmonic motion (that net force is directly proportional to the displacement from the mean position and is directed towards the mean position).

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