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  2. List of game controllers - Wikipedia

    en.wikipedia.org/wiki/List_of_game_controllers

    Nintendo 64 controller: Nintendo 64: Connectivity: Nintendo 64 controller port, Controller Pak slot Input: 1 analog stick, 10 digital buttons, D-pad: June 23, 1996 [20] SpaceOrb 360: PC Connectivity: Serial Input: 6-axis rubber ball, 6 buttons 1996 ASCII Sphere 360: PlayStation Connectivity: PlayStation controller port Input: 6-axis rubber ball ...

  3. Golden Joystick Award for Game of the Year - Wikipedia

    en.wikipedia.org/wiki/Golden_Joystick_Award_for...

    The first Golden Joystick Awards were held in 1983, with the Ultimate Play the Game–developed shooter Jetpac winning Game of the Year. [3] The award was initially given to 8-bit computer games, as 8-bit microcomputers were the most popular home video game platforms in the UK market for much of the 1980s.

  4. Microsoft SideWinder - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Sidewinder

    User-made game port to USB adapter supporting FFB on the Sidewinder Force Feedback Pro only. Simple joystick support on 3D Pro, Precision Pro, Precision Pro Plus, and Wheel. [12] As the PC joystick port is input-only, the only way for data to be sent to the joystick (to trigger force feedback events) is to use the MIDI capabilities of the port ...

  5. Commodore 64 joystick adapters - Wikipedia

    en.wikipedia.org/wiki/Commodore_64_joystick_adapters

    Commodore 64 joystick adapters are hardware peripherals that extend the number of joystick ports on the Commodore 64 computer. The additional joysticks can be used on games with dedicated support for the specific adapter. A number of different joystick adapters have been constructed for use with the C64.

  6. Arcade controller - Wikipedia

    en.wikipedia.org/wiki/Arcade_controller

    A restrictor gate limits the joystick's range of motion. The most common reason to use a gate in an actual arcade setting is the retrofitting of an older machine that is not compatible with a new 8-way stick. A classic example of this is Pac-Man. The game was originally designed for a 4-way stick, and is programmed to respond only when a new ...

  7. Kempston Micro Electronics - Wikipedia

    en.wikipedia.org/wiki/Kempston_Micro_Electronics

    Kempston joystick interface Kempston Interface plugged into a Spectrum Plus ZX Spectrum Kempston Joystick Interface with 3 ports and cartridge slot. The Kempston Interface is a joystick interface used on the ZX Spectrum series of computers that allows controllers complying with the de facto Atari joystick port standard (using the DE-9 connector) to be used with the machine.

  8. Gamepad - Wikipedia

    en.wikipedia.org/wiki/Gamepad

    Shoulder buttons ("bumpers") and triggers on an Xbox 360 controller. Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually analog); centrally placed start, select, and home buttons [clarification needed], and an internal motor ...

  9. Game port - Wikipedia

    en.wikipedia.org/wiki/Game_port

    The IBM PC game port first appeared during the initial launch of the original IBM PC in 1981, in the form of an optional US$55 expansion card known as the Game Control Adapter. [8] [9] The design allowed for four analog axes and four buttons on one port, allowing two joysticks or four paddles to be connected via a special "Y-splitter" cable. [10]