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Web Compatibility Test for Mobile Browsers, often called the Mobile Acid test, [1] despite not being a true Acid test, [2] is a test page published and promoted by the World Wide Web Consortium (W3C) to expose web page rendering flaws in mobile web browsers and other applications that render HTML. [3]
Unit test framework including strict and loose mocks, auto-discovering of tests, suites, BDD-ish style notation, test protected against exceptions, "natural language" output, extensible reporter, learning mocks to discover actual values sent to a mock. CHEAT: Yes: 2012 [41] BSD: Header-only unit testing framework. Multi-platform.
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W3C began development of its own Arena browser as a test bed for HTML 3 and Cascading Style Sheets, [46] [47] [48] but HTML 3.0 did not succeed for several reasons. The draft was considered very large at 150 pages and the pace of browser development, as well as the number of interested parties, had outstripped the resources of the IETF. [ 14 ]
The object element: The eyes also test support of the HTML object element. The object element has been a part of HTML since HTML 4 was released in 1998, [32] yet by 2005 it still was not completely supported in all web browsers. The creators of Acid2 considered object element support important because it allows for content fallback—if an ...
Mock objects differ in that they themselves contain test assertions that can make the test fail, for example, if the person's name and other data are not as expected. Fake and mock object methods that return data, ostensibly from a data store or user, can help the test process by always returning the same, realistic data that tests can rely upon.
HTML5test.com is a discontinued [3] web app for evaluating a web browser's implementation some of common web standards, including HTML5, Web SQL Database, Scalable Vector Graphics (SVG), and WebGL. [4] [1] The test suite was developed by Dutch web programmer Niels Leenheer, and published in March 2010. [5]
Mock objects have the same interface as the real objects they mimic, allowing a client object to remain unaware of whether it is using a real object or a mock object. Many available mock object frameworks allow the programmer to specify which methods will be invoked on a mock object, in what order, what parameters will be passed to them, and what values will be returned.