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This game, called Bunkers & Badasses, is the Borderlands universe’s equivalent of Dungeons & Dragons. [9] Overall, the expansion centres on Tina’s struggle to cope with the death of Roland, the leader of the Crimson Raiders and a close friend killed during the main Borderlands 2 campaign. Tina inserts Roland as a character in the game’s ...
Borderlands 2 was released for Microsoft Windows, PlayStation 3 and Xbox 360 in September 2012, and an updated port was released for Windows, PlayStation 4 and Xbox One as part of Borderlands: The Handsome Collection in March 2015. A virtual reality version titled Borderlands 2 VR was released for PlayStation VR in December 2018 and Windows in ...
They are: Roland (voiced by Oliver Tull in Borderlands and Markus Lloyd in Borderlands 2) a stoic soldier; Lilith (Colleen Clinkenbeard), a "Siren" with magical powers and the series overall main protagonist; Mordecai (voiced by Julio Cedillo in Borderlands and Jason Liebrecht in subsequent games), a hunter and sniper with a pet bird-of-prey ...
Borderlands: The Handsome Collection is a compilation of first-person shooter video games developed by Gearbox Software and published by 2K. The Handsome Collection consists of both Borderlands 2 (2012) and Borderlands: The Pre-Sequel (2014) for PlayStation 4 and Xbox One, along with all of their accompanying downloadable content, enhanced local multiplayer, and the ability to transfer save ...
The Keep on the Borderlands was published in 1980. It consists of a 32-page booklet with an outer folder; the module was written by Gary Gygax, with cover art by Jim Roslof and interior illustrations by Erol Otus. [1] It is designed for use with the Dungeons & Dragons Basic Set. [2]
2K is an American video game publisher based in Novato, California.The company was founded under Take-Two Interactive in January 2005 through the 2K Games and 2K Sports labels, following Take-Two Interactive's acquisition of Visual Concepts that same month.
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The studio also provided its writing staff—including Anthony Burch, lead writer of Borderlands 2—as a complement to 2K Australia's own writers. The engine of Borderlands 2 was used as a starting point, allowing the 2K Australia team to quickly prototype and implement features on top of the existing functionality already provided by ...