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This is a list of countries by Internet connection speed for average and median data transfer rates for Internet access by end-users. The difference between average and median speeds is the way individual measurements are aggregated.
The most common causes of lag are expressed as ping time (or simply ping) and the frame rate (fps). Generally a lag below 100 ms (10 hz or fps) is considered to be necessary for playability. The lowest ping physically possible for a connection between opposite points on Earth crossing half of the planet is 133 ms.
ping is a computer network administration software utility used to test the reachability of a host on an Internet Protocol (IP) network. It is available for virtually all operating systems that have networking capability, including most embedded network administration software.
Tools such as ping, traceroute, MTR and PathPing use this protocol to provide a visual representation of the path packets are taking, and to measure packet loss at each hop. [b] Many routers have status pages or logs, where the owner can find the number or percentage of packets dropped over a particular period.
A connection with mismatched MTU may work for low-volume data but fail as soon as a host sends a large block of data. For example, with Internet Relay Chat a connecting client might see the initial messages up to and including the initial ping (sent by the server as an anti-spoofing measure), but get no response after that. This is because the ...
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.
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Graphical depiction of contributions to network delay. Network delay is a design and performance characteristic of a telecommunications network.It specifies the latency for a bit of data to travel across the network from one communication endpoint to another.