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The game is set ten years after the events of the final campaign chapter of Girls ' Frontline.The combat T-Dolls, having previously been exclusively referred to by the names of the firearms they've been imprinted onto within their fire-control cores, begin choosing to adopt new, more human-like personal names as their callsigns, either for personal or professional reasons.
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It is the eighth main game in Tokimeki Memorial series and the fourth game in the Tokimeki Memorial Girl's Side spin-off series. The player controls a female protagonist aiming to win the affection of a male character. The game received post-launch downloadable content, including new characters and in-game events. [2] [3]
Initially, Girls Make Games was a program run by LearnDistrict, delaying the development of their own video game projects, only later becoming a distinct organisation. [2] [6] Shabir says her ultimate aim with the organization is to make itself obsolete, with the games industry containing a significant proportion of women. [1]
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He finalized the game mechanics before creating the characters as he was more interested in the gameplay. [2] Albet said it was "pretty obvious" that he required two characters with opposing elements for the game to feel natural to players and designed Fireboy first before spending "quite a bit of time" finding the right design for Watergirl. [2]
The almost exclusive use of pink for girls' toys has raised concern that it is polarizing gender identity from an early age, to the detriment of girls, by over-emphasizing beauty and passivity over fun and creativity. [4] The reasons why girls may as a group prefer pink are not clear. Theories are divided between the nature versus nurture question.
It was originally released as Criminal Girls [b] on November 18, 2010 for PlayStation Portable, in Japan only. An enhanced port for PlayStation Vita was released in Japan on November 28, 2013, and the rest of the world in February 2015, [ 1 ] and for Steam on January 11, 2017. [ 2 ]