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An additional set of four levels, alternately called Tomb Raider II Gold and Tomb Raider II: The Golden Mask, was released in 1999. [50] [51] The story follows Lara exploring a hidden realm in Alaska in search of a magical golden mask. [52] The levels were first released as downloadable content through the game's website starting in April 1999 ...
Tomb Raider III (PlayStation 2)- A survival game that was briefly in development in late 1997. A reskin with a new IP was also attempted but did not release. [44] The Further Adventures of Lara Croft- An expansion pack for Tomb Raider II. In late 1997 this project was adapted into a full sequel and released as Tomb Raider III in 1998. [44]
Tomb Raider I–III Remastered is a collection of remasters of the first three games in the Tomb Raider series: Tomb Raider, Tomb Raider II, and Tomb Raider III. [4] Each game features archaeologist-adventurer Lara Croft as she travels through a series of ancient ruins and tombs in search of ancient artefacts, and is presented from a third-person perspective.
Upon release, Tomb Raider became an unexpected success, reaching the top of sales charts and remaining for a time. It went on to sell over 7 million units worldwide. [69] [80] Tomb Raider II was a greater commercial success, with debut sales higher than the first game and total worldwide sales of 8 million units.
Tomb Raider II: Ported by Westlake Interactive 1999 Bugdom: Developed by Pangea Software: Madden NFL 2000: Tomb Raider III: Adventures of Lara Croft: Ported by Westlake Interactive Tomb Raider: Gold: 2000 Deus Ex: Sid Meier's Alpha Centauri: Star Trek: Voyager - Elite Force: The Sims: Tomb Raider: The Last Revelation: 2001 American McGee's ...
Tomb Raider, along with its successor, Tomb Raider II, were the two best-selling games in the franchise prior to the 2013 reboot. [106] [107] In 1999, Next Generation listed Tomb Raider as number 22 on its "Top 50 Games of All Time", commenting that the level design and art direction enabled a real feeling of exploration and accomplishment. [108]
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Tomb Raider III was designed more in line with the puzzle-solving gameplay of the original Tomb Raider as opposed to the more shooting-oriented style of Tomb Raider II. [15] The levels were designed to be less linear than before with the goal of giving players multiple routes to complete each one. [13]