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  2. Determining the outcome of a match (association football)

    en.wikipedia.org/wiki/Determining_the_Outcome_of...

    Most codes of football from before 1863 provided only one means of scoring (typically called the "goal", although Harrow football used the word "base"). [7] The two major exceptions (the Eton field game and Sheffield rules, which borrowed the concept from Eton) both used the "rouge" (a touchdown, somewhat similar to a try in today's rugby) as a tie-breaker.

  3. Informant (statistics) - Wikipedia

    en.wikipedia.org/wiki/Informant_(statistics)

    It is worth restating the above result in words: the expected value of the score, at true parameter value is zero. Thus, if one were to repeatedly sample from some distribution, and repeatedly calculate the score, then the mean value of the scores would tend to zero asymptotically .

  4. Goal difference - Wikipedia

    en.wikipedia.org/wiki/Goal_difference

    Goal difference, goal differential or points difference is a form of tiebreaker used to rank sport teams which finish on equal points in a league competition.Either "goal difference" or "points difference" is used, depending on whether matches are scored by goals (as in ice hockey and association football) or by points (as in rugby union and basketball).

  5. Three points for a win - Wikipedia

    en.wikipedia.org/wiki/Three_points_for_a_win

    For a four team round robin such as in the group stages of FIFA World Cups, under three points for a win (W3) there are 40 combinations e.g. 9-6-3-0 with each team being able to score from zero up to 9 points (with 8 the only score that cannot be scored), while under 2 points for a win (W2) there are 16 possible combinations of final standings ...

  6. Score (sport) - Wikipedia

    en.wikipedia.org/wiki/Score_(sport)

    In some sports there is a perfect score that is the highest attainable, such as a 6.0 or 10.0. In boxing and mixed martial arts , a match runs an agreed number of timed rounds, each scored at its conclusion with a mandatory 10 points for winning and 9 or fewer for losing, depending on relative inefficiency.

  7. Winning percentage - Wikipedia

    en.wikipedia.org/wiki/Winning_percentage

    For example, if a team's season record is 30 wins and 20 losses, the winning percentage would be 60% or 0.600: % = % If a team's season record is 30–15–5 (i.e. it has won thirty games, lost fifteen and tied five times), and if the five tie games are counted as 2 1 ⁄ 2 wins, then the team has an adjusted record of 32 1 ⁄ 2 wins, resulting in a 65% or .650 winning percentage for the ...

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  9. Over–under - Wikipedia

    en.wikipedia.org/wiki/Over–under

    [2] [3] One of the most commonly used statistics is the combined total score of the two teams, and for this reason the wager is also known as the total. For example, in Super Bowl XXXIX, most Las Vegas casinos set the over–under for the score of the game at 46.0. A bettor could wager that the combined score of the two teams would be either ...