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  2. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    (A variant of this can also be used to multiply complex numbers quickly.) Done recursively, this has a time complexity of (⁡). Splitting numbers into more than two parts results in Toom-Cook multiplication; for example, using three parts results in the Toom-3 algorithm. Using many parts can set the exponent arbitrarily close to 1, but the ...

  3. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    Karatsuba multiplication of az+b and cz+d (boxed), and 1234 and 567 with z=100. Magenta arrows denote multiplication, amber denotes addition, silver denotes subtraction and cyan denotes left shift. (A), (B) and (C) show recursion with z=10 to obtain intermediate values. The Karatsuba algorithm is a fast multiplication algorithm.

  4. Multiplication - Wikipedia

    en.wikipedia.org/wiki/Multiplication

    For example, since 4 multiplied by 3 equals 12, 12 divided by 3 equals 4. Indeed, multiplication by 3, followed by division by 3, yields the original number. The division of a number other than 0 by itself equals 1. Several mathematical concepts expand upon the fundamental idea of multiplication. The product of a sequence, vector multiplication ...

  5. Booth's multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Booth's_multiplication...

    Booth's multiplication algorithm is a multiplication algorithm that multiplies two signed binary numbers in two's complement notation. The algorithm was invented by Andrew Donald Booth in 1950 while doing research on crystallography at Birkbeck College in Bloomsbury, London. [1] Booth's algorithm is of interest in the study of computer ...

  6. C mathematical functions - Wikipedia

    en.wikipedia.org/wiki/C_mathematical_functions

    The type-generic macros that correspond to a function that is defined for only real numbers encapsulates a total of 3 different functions: float, double and long double variants of the function. The C++ language includes native support for function overloading and thus does not provide the <tgmath.h> header even as a compatibility feature.

  7. Rule of product - Wikipedia

    en.wikipedia.org/wiki/Rule_of_product

    In this example, the rule says: multiply 3 by 2, getting 6. The sets {A, B, C} and {X, Y} in this example are disjoint sets, but that is not necessary.The number of ways to choose a member of {A, B, C}, and then to do so again, in effect choosing an ordered pair each of whose components are in {A, B, C}, is 3 × 3 = 9.

  8. Elementary arithmetic - Wikipedia

    en.wikipedia.org/wiki/Elementary_arithmetic

    The numbers being multiplied are multiplicands, multipliers, or factors. Multiplication can be expressed as "five times three equals fifteen", "five times three is fifteen" or "fifteen is the product of five and three". Multiplication is represented using the multiplication sign (×), the asterisk (*), parentheses (), or a dot (⋅).

  9. Montgomery modular multiplication - Wikipedia

    en.wikipedia.org/wiki/Montgomery_modular...

    For example, to multiply 7 and 15 modulo 17 in Montgomery form, again with R = 100, compute the product of 3 and 4 to get 12 as above. The extended Euclidean algorithm implies that 8⋅100 − 47⋅17 = 1, so R′ = 8. Multiply 12 by 8 to get 96 and reduce modulo 17 to get 11. This is the Montgomery form of 3, as expected.