Search results
Results from the WOW.Com Content Network
VP8 is an open and royalty-free video compression format released by On2 Technologies in 2008.. Initially released as a proprietary successor to On2's previous VP7 format, VP8 was released as an open and royalty-free format in May 2010 after Google acquired On2 Technologies.
Freemake Video Converter 2.0 was a major update that integrated two new functions: ripping video from online portals and Blu-ray disc creation and burning. [13] [14] Version 2.1 implemented suggestions from users, including support for subtitles, ISO image creation, and DVD to DVD/Blu-ray conversion. [15]
Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Pages for logged out editors learn more
RealVideo, also spelled as Real Video, is a suite of proprietary video compression formats developed by RealNetworks — the specific format changes with the version. It was first released in 1997 and as of 2024 [update] was at version 15. [ 1 ]
Thus, a representation that compresses the storage size of a file from 10 MB to 2 MB yields a space saving of 1 - 2/10 = 0.8, often notated as a percentage, 80%. For signals of indefinite size, such as streaming audio and video, the compression ratio is defined in terms of uncompressed and compressed data rates instead of data sizes:
Advanced Video Coding (AVC), also referred to as H.264 or MPEG-4 Part 10, is a video compression standard based on block-oriented, motion-compensated coding. [2] It is by far the most commonly used format for the recording, compression, and distribution of video content, used by 91% of video industry developers as of September 2019.
Although lossless video compression codecs perform at a compression factor of 5 to 12, a typical H.264 lossy compression video has a compression factor between 20 and 200. [ 68 ] The two key video compression techniques used in video coding standards are the DCT and motion compensation (MC).
Snappy (previously known as Zippy) is a fast data compression and decompression library written in C++ by Google based on ideas from LZ77 and open-sourced in 2011. [3] [4] It does not aim for maximum compression, or compatibility with any other compression library; instead, it aims for very high speeds and reasonable compression.