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  2. Ecological empathy - Wikipedia

    en.wikipedia.org/wiki/Ecological_empathy

    Imagination—encourage students to imagine how an animal is feeling in a particular moment, or have them role play by taking on the character of a particular animal Sarah Webber and colleagues found that zoo visitors observing orangutans interacting with a digital interface (projected on the floor of their enclosure) responded with cognitive ...

  3. Play (activity) - Wikipedia

    en.wikipedia.org/wiki/Play_(activity)

    Observing play behavior in various species can tell much about the player's environment (including the welfare of the animal), personal needs, social rank (if any), immediate relationships, and eligibility for mating. Play activity, often observed through action and signals, serves as a tool for communication and expression.

  4. Good Behavior Game - Wikipedia

    en.wikipedia.org/wiki/Good_Behavior_Game

    The Good Behavior Game was first used in 1967 in Baldwin City, Kansas by Muriel Saunders, who was then a new teacher in a fourth-grade classroom. Muriel Saunders, Harriet Barrish (a graduate student at the University of Kansas), and the professor and co-founder of applied-behavior analysis, the late Montrose Wolfe , co-created the Good Behavior ...

  5. Classroom pet - Wikipedia

    en.wikipedia.org/wiki/Classroom_pet

    A guinea pig as a classroom pet.. Classroom pets are animals that are present in an educational classroom as a pet. [1] Research and literature in the 21st century has shown the main reasons for having classroom pets is to capture the attention of students, improve relationships, provide the opportunity for creative activities, be a resource for humane education, and act as a motivator for ...

  6. Observational learning - Wikipedia

    en.wikipedia.org/wiki/Observational_learning

    This basically occurs when an individual first learns a behavior by observing another individual and that individual serves as a model through whom other individuals learn the behavior, and so on. [3] Culture plays a role in whether observational learning is the dominant learning style in a person or community.

  7. Cat play and toys - Wikipedia

    en.wikipedia.org/wiki/Cat_play_and_toys

    Cat play and toys incorporates predatory games of "play aggression". Cats ' behaviors when playing are similar to hunting behaviors. These activities allow kittens and younger cats to grow and acquire cognitive and motor skills , and to socialize with other cats.

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  9. Operant conditioning chamber - Wikipedia

    en.wikipedia.org/wiki/Operant_conditioning_chamber

    An operant conditioning chamber allows researchers to study animal behaviour and response to conditioning. They do this by teaching an animal to perform certain actions (like pressing a lever) in response to specific stimuli. When the correct action is performed the animal receives positive reinforcement in the form of food or other reward.

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