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Size Default value sbyte: ... unsigned integer 0 through 255 8-bit (1-byte) 0: ushort: System. ... In C#, objects are either references or values. No further ...
1 byte 8 bits Byte, octet, minimum size of char in C99( see limits.h CHAR_BIT) −128 to +127 0 to 255 2 bytes 16 bits x86 word, minimum size of short and int in C −32,768 to +32,767 0 to 65,535 4 bytes 32 bits x86 double word, minimum size of long in C, actual size of int for most modern C compilers, [8] pointer for IA-32-compatible processors
These five integers occupy 32 bits (4 bytes) each with the least-significant byte stored first (this is a little-endian CPU architecture) and are stored consecutively starting at address 0x1000. The syntax for C with pointers is: array means 0x1000; array + 1 means 0x1004: the "+ 1" means to add the size of 1 int, which is 4 bytes;
An integer in one programming language may be a different size in a different language, on a different processor, or in an execution context of different bitness; see § Words. Some older computer architectures used decimal representations of integers, stored in binary-coded decimal (BCD) or other format.
Shift an integer left (shifting in zeros), return an integer. Base instruction 0x63 shr: Shift an integer right (shift in sign), return an integer. Base instruction 0x64 shr.un: Shift an integer right (shift in zero), return an integer. Base instruction 0xFE 0x1C sizeof <typeTok> Push the size, in bytes, of a type as an unsigned int32.
size_t is an unsigned integer type used to represent the size of any object (including arrays) in the particular implementation. The operator sizeof yields a value of the type size_t . The maximum size of size_t is provided via SIZE_MAX , a macro constant which is defined in the < stdint.h > header ( cstdint header in C++).
The actual sizes of short int, int, and long int are available as the constants short max int, max int, and long max int etc. ^b Commonly used for characters. ^c The ALGOL 68, C and C++ languages do not specify the exact width of the integer types short , int , long , and ( C99 , C++11 ) long long , so they are implementation-dependent.
Integer are reference objects, on the surface no different from List, Object, and so forth. To convert from an int to an Integer, one had to "manually" instantiate the Integer object. As of J2SE 5.0, the compiler will accept the last line, and automatically transform it so that an Integer object is created to store the value 9. [2]