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Character class is an occupation, profession, or role assigned to a game character to highlight and differentiate their abilities and specializations. [9] Character sheet: A record of a player character in a role-playing game, including whatever details, notes, game statistics, and background information a player would need during a play session.
While a character rarely rolls a check using just an ability score, these scores, and the modifiers they create, affect nearly every aspect of a character's skills and abilities." [2] In some games, such as older versions of Dungeons & Dragons the attribute is used on its own to determine outcomes, whereas in many games, beginning with Bunnies ...
Virtus is seen as a positive attribute, while though ambitio itself is not necessarily a negative attribute it is often associated with negative methods such as bribery. Plautus said that just as great generals and armies win victory by virtus, so should political candidates. Ambitio "is the wrong method of reaching a good end."
The character is defined by the same five positive attributes (qualities) as in the first edition, as well as five new negative ones: Aberglaube (superstition), Höhenangst , Raumangst (claustrophobia), Goldgier and Totenangst (necrophobia). The positive attributes are determined by 1d6+7 in dice notation (8–13), and the negative by 1d6+1 (2 ...
A mana bar or magic bar, used to keep track of a character's magic points (MP) in a video game. Magic or mana is an attribute assigned to characters within a role-playing or video game that indicates their power to use special magical abilities or "spells". Magic is usually measured in magic points or mana points, shortened as MP.
Honesty or truthfulness is a facet of moral character that connotes positive and virtuous attributes such as integrity, truthfulness, straightforwardness (including straightforwardness of conduct: earnestness), along with the absence of lying, cheating, theft, etc. Honesty also involves being trustworthy, loyal, fair, and sincere.
There are also names that derive from positive attributes but which have separated from those words over time, including in spelling. For example, Ernest derives from the same root as 'earnest', hence the pun in The Importance of Being Earnest, whose main character assumes that name. Ernest was a popular name around the turn of the 20th century.
Sattva (Sanskrit: सत्त्व, meaning goodness) is one of the three guṇas or "modes of existence" (tendencies, qualities, attributes), a philosophical and psychological concept understood by the Samkhya school of Hindu philosophy. [1] [2] The other two qualities are rajas (passion and activity) and tamas (destruction, chaos).