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The 16-pin 12VHPWR connector is a standard for connecting graphics processing units (GPUs) to computer power supplies for up to 600 W power delivery. It was introduced in 2022 to supersede the previous 6- and 8-pin power connectors for GPUs. The primary aim was to cater to the increasing power requirements of high-performance GPUs.
TechPowerUp GPU-Z (or just GPU-Z) is a lightweight utility designed to provide information about video cards and GPUs. [2] The program displays the specifications of Graphics Processing Unit (often shortened to GPU) and its memory; also displays temperature, core frequency, memory frequency, GPU load and fan speeds.
GPU performance data, an extension to expose information about the GPU hardware such as temperature, fan speed, clock speeds for engines and memory, memory bandwidth, power draw, and voltages. SupportContextlessPresent , a driver cap to help IHVs onboard new driver.
TBP (Typical board power) – Typical power drawn by the total board, including power for the GPU chip and peripheral equipment, such as Voltage regulator module, memory, fans, etc., measured in Watt. Bus interface – Bus by which the graphics processor is attached to the system (typically an expansion slot, such as PCI, AGP, or PCIe).
“The true power of this graphics card comes from it being the cheapest model to support Nvidia DLSS 3 with Frame Generation, which gives you a monumental frame rate boost in compatible games ...
This number is generally used as a maximum throughput number for the GPU and generally, a higher fill rate corresponds to a more powerful (and faster) GPU. Memory subsection. Bandwidth – Maximum theoretical bandwidth for the processor at factory clock with factory bus width. GHz = 10 9 Hz. Bus type – Type of memory bus or buses used.
The GeForce 10 series is the last Nvidia GPU generation to support Windows 7/8.x or any 32-bit operating system; beginning with the Turing architecture, newer Nvidia GPUs now require a 64-bit operating system.
Nvidia Optimus is a computer GPU switching technology created by Nvidia which, depending on the resource load generated by client software applications, will seamlessly switch between two graphics adapters within a computer system in order to provide either maximum performance or minimum power draw from the system's graphics rendering hardware.