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  2. FrameForge 3D Studio - Wikipedia

    en.wikipedia.org/wiki/FrameForge_3D_Studio

    The software creates virtual sets and locations using simulated cameras, actors and objects in photo-accurate 3D scaled sets for previsualization. FrameForge creates data-rich Storyboards and exports these sequences for use at all stages of production for both traditional 2D shoots and, with the introduction of version 3, stereographic 3D ...

  3. Toon Boom - Wikipedia

    en.wikipedia.org/wiki/Toon_Boom

    Toon Boom Animation Inc., also known as Toon Boom, is a Canadian software company founded in 1994 and based in Montreal, Quebec.It specializes in the development and production of animation and storyboarding software for film, television, the World Wide Web, video games, mobile devices, training and education.

  4. Storyboard - Wikipedia

    en.wikipedia.org/wiki/Storyboard

    It is also cheaper to make changes to a storyboard than an implemented piece of software. An example is the Storyboards system for designing GUI apps for iOS and macOS. [19] Another example is Boords, an online storyboarding software used for planning video projects. [20]

  5. Storybook Weaver - Wikipedia

    en.wikipedia.org/wiki/Storybook_Weaver

    Storybook Weaver is a 1990 educational game originally released on floppy disk for the Apple IIGS, aimed at children aged 6–12.An updated version, Storybook Weaver Deluxe, was released for Windows and Mac computers and featured much more content than the original.

  6. StoryBoard Quick - Wikipedia

    en.wikipedia.org/wiki/StoryBoard_Quick

    StoryBoard Quick v1.0 was the first vertical market storyboarding application created for filmmakers on the Mac OS. It combined features of page layout, text entry, layered-image manipulation and integrated artwork. [1] It was introduced at ShowBiz Expo in 1993 in Los Angeles, and released at Macworld Conference & Expo in 1994 in San Francisco. [2]

  7. Demoscene - Wikipedia

    en.wikipedia.org/wiki/Demoscene

    The purpose of a demo is to show off programming, visual art, and musical skills. Demos and other demoscene productions (graphics, music, videos, games) are shared, voted on and released online at festivals known as demoparties. The scene started with the home computer revolution of the early 1980s, and the subsequent advent of software ...

  8. Game demo - Wikipedia

    en.wikipedia.org/wiki/Game_demo

    A game demo cover disk distributed with Amiga Format magazine in 1993. In the early 1990s, shareware distribution was a popular method for publishing games for smaller developers, including then-fledgling companies such as Apogee Software (now 3D Realms), Epic MegaGames (now Epic Games), and id Software.

  9. Celtx - Wikipedia

    en.wikipedia.org/wiki/Celtx

    Celtx (/ ˈ k ɛ l t ɪ k s /) is media pre-production software, designed for creating and organizing media projects like screenplays, films, videos, stageplays, documentaries, machinima, games, and podcasts. [3] The software is developed by Celtx Inc., which is owned by Boston, Massachusetts-based media company Backlight. [4]