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Junker Queen was originally voiced by Siho Ellsmore in Overwatch, who provided a voice over for the Junkertown map reveal trailer and voice lines for the map. [2] With Overwatch 2, Leah de Niese took over the role. de Niese, who had previously not voiced a video game character, noted that she was originally unaware what character or even game ...
The video game Overwatch lacks a traditional campaign or story mode; its lore and character backgrounds, including Tracer's, are instead shown through its map design and character voice lines. [58] [59] In April 2017, Blizzard launched Uprising, a seasonal event that included an eponymous player versus environment co-op game mode. [60]
Both Overwatch and its sequel lack a traditional campaign or story mode; its lore and character backgrounds, including D.Va's, are instead shown in-game through map design and character voice lines. [21] In Overwatch, D.Va is the screen name of Hana Song, a 19-year-old former professional gamer, known for becoming the No. 1 ranked StarCraft II ...
Darin De Paul is an American voice actor known for his video game performances as Dr. Samuel Hayden / Seraphim in Doom and Doom Eternal, Reinhardt in Overwatch and Overwatch 2, Ardyn Izunia in Final Fantasy XV, Revenant in Apex Legends, Emperor Valkorion in Star Wars: The Old Republic and J. Jonah Jameson in the Marvel’s Spider-Man series.
Download as PDF; Printable version; In other projects ... While voice lines and map elements in Overwatch reveal some of its universe's lore, ... Overwatch 2 was met ...
Overwatch originally featured 12 characters at its November 2014 BlizzCon convention announcement, [6] but expanded to 21 by the next year's convention. [7] The game is character-driven, and reviewers noted Overwatch 's emphasis on the individual differences between characters in the same role (e.g., between two snipers) as a departure from dominant class-based shooter paradigms.
Overwatch 2 is a hero shooter, where players are split into two teams and select a "hero" from a roster of over 40 characters.Characters are organized into a "damage" class, responsible for offensive efforts; a "support" class, responsible for healing and buffing; and a "tank" class, responsible for creating space for their team.
Lacking a traditional single-player campaign, Overwatch had minimal in-game lore and character backgrounds. These were instead shown through map designs and character voice lines, and elements established in tie-in media. [35] [36]