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Example programs are shown below, each hat is typically used for approximately 2 minutes at a time—although at the start of a process an extended white hat session is common to get everyone onto the same page, and the red hat is recommended to be used for a very short period to get a visceral gut reaction—about 30 seconds, and in practice ...
Thinking schools adopt two or more existing thinking strategies such as Feuerstein's theory of Structured Cognitive Modifiability, Lipman's Philosophy for Children, or De Bono's Six Hat Thinking. But Thinking schools must have the written backing of governors, management, ownership by the staff and to broadcast their adoption on the school website.
Creativity techniques are methods that encourage creative actions, whether in the arts or sciences. They focus on a variety of aspects of creativity, including techniques for idea generation and divergent thinking, methods of re-framing problems, changes in the affective environment and so on.
The Torrance Tests of Creative Thinking, formerly the Minnesota Tests of Creative Thinking, is a test of creativity built on J. P. Guilford's work and created by Ellis Paul Torrance, the Torrance Tests of Creative Thinking originally involved simple tests of divergent thinking and other problem-solving skills, which were scored on four scales ...
In 1985, psychologist and author Edward de Bono published a book titled Six Thinking Hats. The book presents a method that groups of people working together can use to leverage parallel thinking skills and limit disputes. The White Hat is the information hat. The wearer of the white hat considers known information and looks for new information.
Williams' taxonomy is a hierarchical arrangement of eight creative thinking skills conceived, developed, and researched by Frank E. Williams, a researcher in educational psychology. [1] The taxonomy forms the basis of a differentiated instruction curriculum model used particularly with gifted students and in gifted education settings.
Mental state shift and cognitive re-framing: Changing one's focus away from active problem-solving and towards a creative solution set.; Multiple idea facilitation: Increasing the quantity of fresh ideas based on the belief that a greater number of ideas will raise the chances that one of these is valuable.
Induction puzzles are logic puzzles, which are examples of multi-agent reasoning, where the solution evolves along with the principle of induction. [1] [2]A puzzle's scenario always involves multiple players with the same reasoning capability, who go through the same reasoning steps.
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