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  2. Kahoot! - Wikipedia

    en.wikipedia.org/wiki/Kahoot!

    Kahoot! is a Norwegian online game-based learning platform. [3] It has learning games, also known as "kahoots", which are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot! app. [4] [5]

  3. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    Cartopedia: The Ultimate World Reference Atlas; Celestia; Google Earth - (proprietary license); Gravit - a free (GPL) Newtonian gravity simulator; KGeography; KStars; NASA World Wind - free software (NASA open source)

  4. Computing education - Wikipedia

    en.wikipedia.org/wiki/Computing_education

    [5] [24] It is a subfield of both computer science and education research, and is concerned with understanding how computer science is taught, learned, and assessed in a variety of settings, such as K-12 schools, colleges and universities, and online learning environments. [citation needed]

  5. List of educational programming languages - Wikipedia

    en.wikipedia.org/wiki/List_of_educational...

    Lisp is the second oldest family of programming languages in use today and as such has many dialects and implementations with a wide range of difficulties. Lisp was originally created as a practical mathematical notation for computer programs, based on lambda calculus, which makes it particularly well suited for teaching theories of computing.

  6. Readability - Wikipedia

    en.wikipedia.org/wiki/Readability

    Readability is the ease with which a reader can understand a written text.The concept exists in both natural language and programming languages though in different forms. In natural language, the readability of text depends on its content (the complexity of its vocabulary and syntax) and its presentation (such as typographic aspects that affect legibility, like font size, line height ...

  7. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    The Houston Chronicle praised the series for "offer[ing] many and varied academic activities, plenty of play-oriented pursuits, incentives to spur and reward achievement and all the interactive trimmings – cool characters, great 3-D graphics and snappy sound effects", describing the World Kindergarten, 1st Grade and 2nd Grade as superlative ...

  8. Project LISTEN - Wikipedia

    en.wikipedia.org/wiki/Project_LISTEN

    Project LISTEN's purpose was to develop, evaluate, and refine an intelligent tutor to listen to children read aloud, and help them learn to read. As part of the research and testing, Project LISTEN's Reading Tutor has been used with positive results by hundreds of children in the United States, Canada, and other countries. [8] (See Prototype ...

  9. Accelerated Reader - Wikipedia

    en.wikipedia.org/wiki/Accelerated_Reader

    Educator Jim Trelease however, describes Accelerated Reader, along with Scholastic's Reading Counts!, as "reading incentive software" in an article exploring the pros and cons of the two software packages. [18] Stephen D. Krashen, in a 2003 literature review, also asserts that reading incentives is one of the aspects of Accelerated Reader. He ...

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